rename TipDisplay -> HelpDisplay
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: HelpDisplay
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Desc: See header
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "HelpDisplay.h"
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#include "RageUtil.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "ThemeManager.h"
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const float TIP_SHOW_TIME = 3.5f;
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HelpDisplay::HelpDisplay()
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{
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LOG->Trace( "HelpDisplay::HelpDisplay()" );
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m_textTip.LoadFromFont( THEME->GetPathTo("Fonts","HelpDisplay") );
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m_textTip.SetEffectDiffuseBlink();
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m_textTip.EnableShadow( false );
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this->AddChild( &m_textTip );
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m_iCurTipIndex = 0;
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m_fSecsUntilSwitch = TIP_SHOW_TIME;
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}
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void HelpDisplay::SetTips( CStringArray &arrayTips )
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{
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m_arrayTips = arrayTips;
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if( !m_arrayTips.empty() )
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m_textTip.SetText( m_arrayTips[0] );
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}
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void HelpDisplay::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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if( !m_arrayTips.empty() )
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{
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m_fSecsUntilSwitch -= fDeltaTime;
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if( m_fSecsUntilSwitch < 0 ) // time to switch states
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{
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m_iCurTipIndex++;
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m_iCurTipIndex = m_iCurTipIndex % m_arrayTips.size();
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m_fSecsUntilSwitch = TIP_SHOW_TIME;
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m_textTip.SetText( m_arrayTips[m_iCurTipIndex] );
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}
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}
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}
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@@ -0,0 +1,37 @@
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#ifndef HelpDisplay_H
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#define HelpDisplay_H
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/*
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-----------------------------------------------------------------------------
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Class: HelpDisplay
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Desc: A BitmapText that cycles through messages.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Sprite.h"
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#include "song.h"
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#include "ActorFrame.h"
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#include "BitmapText.h"
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class HelpDisplay : public ActorFrame
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{
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public:
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HelpDisplay();
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void SetTips( CStringArray &arrayTips );
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virtual void Update( float fDeltaTime );
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protected:
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BitmapText m_textTip;
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CStringArray m_arrayTips;
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int m_iCurTipIndex;
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float m_fSecsUntilSwitch;
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};
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#endif
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