don't load multiple copies of "common back" sound
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@@ -99,6 +99,6 @@ void ScreenCaution::MenuBack( PlayerNumber pn )
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return;
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return;
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this->ClearMessageQueue();
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this->ClearMessageQueue();
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m_Back.StartTransitioning( SM_GoToPrevScreen );
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m_Back.StartTransitioning( SM_GoToPrevScreen );
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SOUND->PlayOnce( THEME->GetPathToS("Common back") );
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SCREENMAN->PlayBackSound();
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}
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}
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@@ -126,7 +126,7 @@ void ScreenCenterImage::Input( const DeviceInput& DeviceI, const InputEventType
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case SDLK_ESCAPE:
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case SDLK_ESCAPE:
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if(!IsTransitioning())
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if(!IsTransitioning())
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{
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{
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SOUND->PlayOnce( THEME->GetPathToS("Common back") );
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SCREENMAN->PlayBackSound();
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StartTransitioning( SM_GoToPrevScreen );
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StartTransitioning( SM_GoToPrevScreen );
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}
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}
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case SDLK_RETURN:
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case SDLK_RETURN:
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@@ -1626,7 +1626,7 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
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LOG->Trace("Player %i went back", MenuI.player+1);
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LOG->Trace("Player %i went back", MenuI.player+1);
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m_DancingState = STATE_OUTRO;
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m_DancingState = STATE_OUTRO;
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SOUND->PlayOnce( THEME->GetPathToS("Common back") );
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SCREENMAN->PlayBackSound();
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/* Hmm. There are a bunch of subtly different ways we can
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/* Hmm. There are a bunch of subtly different ways we can
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* tween out:
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* tween out:
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* 1. Keep rendering the song, and keep it moving. This might
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* 1. Keep rendering the song, and keep it moving. This might
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