don't load multiple copies of "common back" sound
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@@ -1626,7 +1626,7 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
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LOG->Trace("Player %i went back", MenuI.player+1);
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m_DancingState = STATE_OUTRO;
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SOUND->PlayOnce( THEME->GetPathToS("Common back") );
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SCREENMAN->PlayBackSound();
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/* Hmm. There are a bunch of subtly different ways we can
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* tween out:
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* 1. Keep rendering the song, and keep it moving. This might
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