move bExportOnChange into OptionRowDef from OptionRowHandler
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@@ -40,6 +40,7 @@ struct OptionRowDefinition
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LayoutType layoutType;
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vector<CString> choices;
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set<PlayerNumber> m_vEnabledForPlayers; // only players in this set may change focus to this row
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bool m_bExportOnChange;
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void UpdateEnabledForPlayers(
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set<PlayerNumber> vEnabledForPlayers,
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@@ -63,6 +64,7 @@ struct OptionRowDefinition
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m_vEnabledForPlayers.clear();
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FOREACH_PlayerNumber( pn )
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m_vEnabledForPlayers.insert( pn );
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m_bExportOnChange = false;
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}
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OptionRowDefinition( const char *n, bool b, const char *c0=NULL, const char *c1=NULL, const char *c2=NULL, const char *c3=NULL, const char *c4=NULL, const char *c5=NULL, const char *c6=NULL, const char *c7=NULL, const char *c8=NULL, const char *c9=NULL, const char *c10=NULL, const char *c11=NULL, const char *c12=NULL, const char *c13=NULL, const char *c14=NULL, const char *c15=NULL, const char *c16=NULL, const char *c17=NULL, const char *c18=NULL, const char *c19=NULL ) :
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