add MaxStages text to ScreenTitleMenu

This commit is contained in:
Chris Danford
2004-03-23 21:59:33 +00:00
parent 0e9670fe4b
commit 2df07eff4c
3 changed files with 10 additions and 1 deletions
+6
View File
@@ -36,6 +36,8 @@
#define LOGO_HOME_ON_COMMAND THEME->GetMetric("ScreenTitleMenu","LogoHomeOnCommand")
#define VERSION_ON_COMMAND THEME->GetMetric("ScreenTitleMenu","VersionOnCommand")
#define SONGS_ON_COMMAND THEME->GetMetric("ScreenTitleMenu","SongsOnCommand")
#define MAX_STAGES_ON_COMMAND THEME->GetMetric("ScreenTitleMenu","MaxStagesOnCommand")
#define MAX_STAGES_TEXT THEME->GetMetric("ScreenTitleMenu","MaxStagesText")
#define HELP_X THEME->GetMetricF("ScreenTitleMenu","HelpX")
#define HELP_Y THEME->GetMetricF("ScreenTitleMenu","HelpY")
#define CHOICES_X THEME->GetMetricF("ScreenTitleMenu","ChoicesX")
@@ -113,6 +115,10 @@ ScreenTitleMenu::ScreenTitleMenu( CString sClassName ) : ScreenSelect( sClassNam
m_textSongs.SetText( text );
this->AddChild( &m_textSongs );
m_textMaxStages.LoadFromFont( THEME->GetPathF(m_sName,"MaxStages") );
m_textMaxStages.Command( MAX_STAGES_ON_COMMAND );
m_textMaxStages.SetText( ssprintf("%d "+MAX_STAGES_TEXT, PREFSMAN->m_iNumArcadeStages ) );
this->AddChild( &m_textMaxStages );
CString sCoinMode = CoinModeToString((CoinMode)PREFSMAN->m_iCoinMode);
m_CoinMode.LoadFromAniDir( THEME->GetPathToB("ScreenTitleMenu "+sCoinMode) );