Combine binaries, so we can choose the renderer. No actual selection

yet; change CreateDisplay if you want to do that for the next few hours.
This commit is contained in:
Glenn Maynard
2003-05-26 19:42:04 +00:00
parent b9b07f994c
commit 2ddc78909a
6 changed files with 244 additions and 205 deletions
+2
View File
@@ -34,6 +34,8 @@ static int g_iFramesRenderedSinceLastCheck,
g_iVertsRenderedSinceLastCheck, g_iVertsRenderedSinceLastCheck,
g_iNumChecksSinceLastReset; g_iNumChecksSinceLastReset;
RageDisplay* DISPLAY = NULL;
CString PixelFormatToString( PixelFormat pixfmt ) CString PixelFormatToString( PixelFormat pixfmt )
{ {
const CString s[NUM_PIX_FORMATS] = { const CString s[NUM_PIX_FORMATS] = {
+46 -49
View File
@@ -59,86 +59,86 @@ class RageDisplay
friend class RageTexture; friend class RageTexture;
public: public:
const PixelFormatDesc *GetPixelFormatDesc(PixelFormat pf) const; virtual const PixelFormatDesc *GetPixelFormatDesc(PixelFormat pf) const = 0;
RageDisplay( bool windowed, int width, int height, int bpp, int rate, bool vsync, CString sWindowTitle, CString sIconFile ); // RageDisplay( bool windowed, int width, int height, int bpp, int rate, bool vsync, CString sWindowTitle, CString sIconFile );
~RageDisplay(); virtual ~RageDisplay() { };
void Update(float fDeltaTime); virtual void Update(float fDeltaTime) { }
bool IsSoftwareRenderer(); virtual bool IsSoftwareRenderer() = 0;
bool SetVideoMode( bool windowed, int width, int height, int bpp, int rate, bool vsync, CString sWindowTitle, CString sIconFile ); virtual bool SetVideoMode( bool windowed, int width, int height, int bpp, int rate, bool vsync, CString sWindowTitle, CString sIconFile ) = 0;
/* Call this when the resolution has been changed externally: */ /* Call this when the resolution has been changed externally: */
void ResolutionChanged(); virtual void ResolutionChanged() { }
void BeginFrame(); virtual void BeginFrame() = 0;
void EndFrame(); virtual void EndFrame() = 0;
bool IsWindowed() const; virtual bool IsWindowed() const = 0;
int GetWidth() const; virtual int GetWidth() const = 0;
int GetHeight() const; virtual int GetHeight() const = 0;
int GetBPP() const; virtual int GetBPP() const = 0;
void SetBlendMode( BlendMode mode ); virtual void SetBlendMode( BlendMode mode ) = 0;
bool SupportsTextureFormat( PixelFormat pixfmt ); virtual bool SupportsTextureFormat( PixelFormat pixfmt ) = 0;
/* return 0 if failed or internal texture resource handle /* return 0 if failed or internal texture resource handle
* (unsigned in OpenGL, texture pointer in D3D) */ * (unsigned in OpenGL, texture pointer in D3D) */
unsigned CreateTexture( virtual unsigned CreateTexture(
PixelFormat pixfmt, // format of img and of texture in video mem PixelFormat pixfmt, // format of img and of texture in video mem
SDL_Surface*& img // must be in pixfmt SDL_Surface*& img // must be in pixfmt
); ) = 0;
void UpdateTexture( virtual void UpdateTexture(
unsigned uTexHandle, unsigned uTexHandle,
PixelFormat pixfmt, // this must be the same as what was passed to CreateTexture PixelFormat pixfmt, // this must be the same as what was passed to CreateTexture
SDL_Surface*& img, SDL_Surface*& img,
int xoffset, int yoffset, int width, int height int xoffset, int yoffset, int width, int height
); ) = 0;
void DeleteTexture( unsigned uTexHandle ); virtual void DeleteTexture( unsigned uTexHandle ) = 0;
void SetTexture( RageTexture* pTexture ); virtual void SetTexture( RageTexture* pTexture ) = 0;
void SetTextureModeModulate(); virtual void SetTextureModeModulate() = 0;
void SetTextureModeGlow( GlowMode m=GLOW_WHITEN ); virtual void SetTextureModeGlow( GlowMode m=GLOW_WHITEN ) = 0;
void SetTextureWrapping( bool b ); virtual void SetTextureWrapping( bool b ) = 0;
int GetMaxTextureSize() const; virtual int GetMaxTextureSize() const = 0;
void SetTextureFiltering( bool b); virtual void SetTextureFiltering( bool b ) = 0;
bool IsZBufferEnabled() const; virtual bool IsZBufferEnabled() const = 0;
void SetZBuffer( bool b ); virtual void SetZBuffer( bool b ) = 0;
void ClearZBuffer(); virtual void ClearZBuffer() = 0;
void SetBackfaceCull( bool b ); virtual void SetBackfaceCull( bool b ) = 0;
void SetAlphaTest( bool b ); virtual void SetAlphaTest( bool b ) = 0;
void SetMaterial( virtual void SetMaterial(
float emissive[4], float emissive[4],
float ambient[4], float ambient[4],
float diffuse[4], float diffuse[4],
float specular[4], float specular[4],
float shininess float shininess
); ) = 0;
void SetLighting( bool b ); virtual void SetLighting( bool b ) = 0;
void SetLightOff( int index ); virtual void SetLightOff( int index ) = 0;
void SetLightDirectional( virtual void SetLightDirectional(
int index, int index,
RageColor ambient, RageColor ambient,
RageColor diffuse, RageColor diffuse,
RageColor specular, RageColor specular,
RageVector3 dir ); RageVector3 dir ) = 0;
void DrawQuad( const RageVertex v[] ) { DrawQuads(v,4); } /* alias. upper-left, upper-right, lower-left, lower-right */ void DrawQuad( const RageVertex v[] ) { DrawQuads(v,4); } /* alias. upper-left, upper-right, lower-left, lower-right */
void DrawQuads( const RageVertex v[], int iNumVerts ); virtual void DrawQuads( const RageVertex v[], int iNumVerts ) = 0;
void DrawFan( const RageVertex v[], int iNumVerts ); virtual void DrawFan( const RageVertex v[], int iNumVerts ) = 0;
void DrawStrip( const RageVertex v[], int iNumVerts ); virtual void DrawStrip( const RageVertex v[], int iNumVerts ) = 0;
void DrawTriangles( const RageVertex v[], int iNumVerts ); virtual void DrawTriangles( const RageVertex v[], int iNumVerts ) = 0;
void DrawIndexedTriangles( const RageVertex v[], const Uint16* pIndices, int iNumIndices ); virtual void DrawIndexedTriangles( const RageVertex v[], const Uint16* pIndices, int iNumIndices ) = 0;
void DrawLineStrip( const RageVertex v[], int iNumVerts, float LineWidth ); virtual void DrawLineStrip( const RageVertex v[], int iNumVerts, float LineWidth ) = 0;
void SaveScreenshot( CString sPath ); virtual void SaveScreenshot( CString sPath ) = 0;
protected: protected:
void SetViewport(int shift_left, int shift_down); virtual void SetViewport(int shift_left, int shift_down) = 0;
// Stuff in RageDisplay.cpp // Stuff in RageDisplay.cpp
void SetDefaultRenderStates(); void SetDefaultRenderStates();
@@ -152,9 +152,6 @@ public:
void ProcessStatsOnFlip(); void ProcessStatsOnFlip();
void StatsAddVerts( int iNumVertsRendered ); void StatsAddVerts( int iNumVertsRendered );
/* Statistics */
/* Statistics */
void PushMatrix(); void PushMatrix();
void PopMatrix(); void PopMatrix();
void Translate( float x, float y, float z ); void Translate( float x, float y, float z );
@@ -172,7 +169,7 @@ public:
void ExitPerspective(); void ExitPerspective();
void LookAt(const RageVector3 &Eye, const RageVector3 &At, const RageVector3 &Up); void LookAt(const RageVector3 &Eye, const RageVector3 &At, const RageVector3 &Up);
RageMatrix GetOrthoMatrix( float l, float r, float b, float t, float zn, float zf ); virtual RageMatrix GetOrthoMatrix( float l, float r, float b, float t, float zn, float zf ) = 0;
RageMatrix GetFrustrumMatrix( RageMatrix GetFrustrumMatrix(
float left, float left,
float right, float right,
+45 -45
View File
@@ -12,6 +12,7 @@
*/ */
#include "RageDisplay.h" #include "RageDisplay.h"
#include "RageDisplay_D3D.h"
#include "D3D8.h" #include "D3D8.h"
#include "RageUtil.h" #include "RageUtil.h"
#include "RageLog.h" #include "RageLog.h"
@@ -42,7 +43,6 @@
#include <math.h> #include <math.h>
#include <list> #include <list>
RageDisplay* DISPLAY = NULL;
// //
// Globals // Globals
@@ -165,7 +165,7 @@ static const PixelFormatDesc PIXEL_FORMAT_DESC[NUM_PIX_FORMATS] = {
} }
}; };
const PixelFormatDesc *RageDisplay::GetPixelFormatDesc(PixelFormat pf) const const PixelFormatDesc *RageDisplay_D3D::GetPixelFormatDesc(PixelFormat pf) const
{ {
ASSERT( pf < NUM_PIX_FORMATS ); ASSERT( pf < NUM_PIX_FORMATS );
return &PIXEL_FORMAT_DESC[pf]; return &PIXEL_FORMAT_DESC[pf];
@@ -173,9 +173,9 @@ const PixelFormatDesc *RageDisplay::GetPixelFormatDesc(PixelFormat pf) const
RageDisplay::RageDisplay( bool windowed, int width, int height, int bpp, int rate, bool vsync, CString sWindowTitle, CString sIconFile ) RageDisplay_D3D::RageDisplay_D3D( bool windowed, int width, int height, int bpp, int rate, bool vsync, CString sWindowTitle, CString sIconFile )
{ {
LOG->Trace( "RageDisplay::RageDisplay()" ); LOG->Trace( "RageDisplay_D3D::RageDisplay()" );
if(!SDL_WasInit(SDL_INIT_VIDEO)) if(!SDL_WasInit(SDL_INIT_VIDEO))
SDL_InitSubSystem(SDL_INIT_VIDEO); SDL_InitSubSystem(SDL_INIT_VIDEO);
@@ -252,7 +252,7 @@ RageDisplay::RageDisplay( bool windowed, int width, int height, int bpp, int rat
SetVideoMode( windowed, width, height, bpp, rate, vsync, sWindowTitle, sIconFile ); SetVideoMode( windowed, width, height, bpp, rate, vsync, sWindowTitle, sIconFile );
} }
void RageDisplay::Update(float fDeltaTime) void RageDisplay_D3D::Update(float fDeltaTime)
{ {
SDL_Event event; SDL_Event event;
while(SDL_GetEvent(event, SDL_VIDEORESIZEMASK)) while(SDL_GetEvent(event, SDL_VIDEORESIZEMASK))
@@ -270,14 +270,14 @@ void RageDisplay::Update(float fDeltaTime)
} }
} }
bool RageDisplay::IsSoftwareRenderer() bool RageDisplay_D3D::IsSoftwareRenderer()
{ {
return false; return false;
} }
RageDisplay::~RageDisplay() RageDisplay_D3D::~RageDisplay_D3D()
{ {
LOG->Trace( "RageDisplay::~RageDisplay()" ); LOG->Trace( "RageDisplay_D3D::~RageDisplay()" );
SDL_EventState(SDL_VIDEORESIZE, SDL_IGNORE); SDL_EventState(SDL_VIDEORESIZE, SDL_IGNORE);
SDL_QuitSubSystem(SDL_INIT_VIDEO); SDL_QuitSubSystem(SDL_INIT_VIDEO);
@@ -359,7 +359,7 @@ HWND GetHwnd()
/* Set the video mode. */ /* Set the video mode. */
bool RageDisplay::SetVideoMode( bool windowed, int width, int height, int bpp, int rate, bool vsync, CString sWindowTitle, CString sIconFile ) bool RageDisplay_D3D::SetVideoMode( bool windowed, int width, int height, int bpp, int rate, bool vsync, CString sWindowTitle, CString sIconFile )
{ {
/* Set SDL window title and icon -before- creating the window */ /* Set SDL window title and icon -before- creating the window */
SDL_WM_SetCaption(sWindowTitle, ""); SDL_WM_SetCaption(sWindowTitle, "");
@@ -462,7 +462,7 @@ bool RageDisplay::SetVideoMode( bool windowed, int width, int height, int bpp, i
return bCreateNewDevice; return bCreateNewDevice;
} }
void RageDisplay::ResolutionChanged() void RageDisplay_D3D::ResolutionChanged()
{ {
// no need to clear because D3D uses an overlay // no need to clear because D3D uses an overlay
// SetViewport(0,0); // SetViewport(0,0);
@@ -472,7 +472,7 @@ void RageDisplay::ResolutionChanged()
// Flip(); // Flip();
} }
void RageDisplay::SetViewport(int shift_left, int shift_down) void RageDisplay_D3D::SetViewport(int shift_left, int shift_down)
{ {
/* left and down are on a 0..SCREEN_WIDTH, 0..SCREEN_HEIGHT scale. /* left and down are on a 0..SCREEN_WIDTH, 0..SCREEN_HEIGHT scale.
* Scale them to the actual viewport range. */ * Scale them to the actual viewport range. */
@@ -483,12 +483,12 @@ void RageDisplay::SetViewport(int shift_left, int shift_down)
g_pd3dDevice->SetViewport( &viewData ); g_pd3dDevice->SetViewport( &viewData );
} }
int RageDisplay::GetMaxTextureSize() const int RageDisplay_D3D::GetMaxTextureSize() const
{ {
return g_DeviceCaps.MaxTextureWidth; return g_DeviceCaps.MaxTextureWidth;
} }
void RageDisplay::BeginFrame() void RageDisplay_D3D::BeginFrame()
{ {
if( g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET ) if( g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET )
SetVideoMode( g_Windowed, g_CurrentWidth, g_CurrentHeight, g_CurrentBPP, 0, 0, "", "" ); // FIXME: preserve prefs SetVideoMode( g_Windowed, g_CurrentWidth, g_CurrentHeight, g_CurrentBPP, 0, 0, "", "" ); // FIXME: preserve prefs
@@ -498,7 +498,7 @@ void RageDisplay::BeginFrame()
g_pd3dDevice->BeginScene(); g_pd3dDevice->BeginScene();
} }
void RageDisplay::EndFrame() void RageDisplay_D3D::EndFrame()
{ {
g_pd3dDevice->EndScene(); g_pd3dDevice->EndScene();
g_pd3dDevice->Present( 0, 0, 0, 0 ); g_pd3dDevice->Present( 0, 0, 0, 0 );
@@ -519,7 +519,7 @@ D3DFORMAT D3DFORMATS[NUM_PIX_FORMATS] =
D3DFMT_P8 D3DFMT_P8
}; };
bool RageDisplay::SupportsTextureFormat( PixelFormat pixfmt ) bool RageDisplay_D3D::SupportsTextureFormat( PixelFormat pixfmt )
{ {
D3DFORMAT d3dfmt = D3DFORMATS[pixfmt]; D3DFORMAT d3dfmt = D3DFORMATS[pixfmt];
HRESULT hr = g_pd3d->CheckDeviceFormat( HRESULT hr = g_pd3d->CheckDeviceFormat(
@@ -532,7 +532,7 @@ bool RageDisplay::SupportsTextureFormat( PixelFormat pixfmt )
return SUCCEEDED( hr ); return SUCCEEDED( hr );
} }
void RageDisplay::SaveScreenshot( CString sPath ) void RageDisplay_D3D::SaveScreenshot( CString sPath )
{ {
#ifndef _XBOX #ifndef _XBOX
IDirect3DSurface8* pSurface; IDirect3DSurface8* pSurface;
@@ -543,10 +543,10 @@ void RageDisplay::SaveScreenshot( CString sPath )
} }
bool RageDisplay::IsWindowed() const { return g_Windowed; } bool RageDisplay_D3D::IsWindowed() const { return g_Windowed; }
int RageDisplay::GetWidth() const { return g_CurrentWidth; } int RageDisplay_D3D::GetWidth() const { return g_CurrentWidth; }
int RageDisplay::GetHeight() const { return g_CurrentHeight; } int RageDisplay_D3D::GetHeight() const { return g_CurrentHeight; }
int RageDisplay::GetBPP() const { return g_CurrentBPP; } int RageDisplay_D3D::GetBPP() const { return g_CurrentBPP; }
#define SEND_CURRENT_MATRICES \ #define SEND_CURRENT_MATRICES \
g_pd3dDevice->SetTransform( D3DTS_PROJECTION, (D3DMATRIX*)GetProjection() ); \ g_pd3dDevice->SetTransform( D3DTS_PROJECTION, (D3DMATRIX*)GetProjection() ); \
@@ -557,7 +557,7 @@ int RageDisplay::GetBPP() const { return g_CurrentBPP; }
g_pd3dDevice->SetTransform( D3DTS_WORLD, (D3DMATRIX*)&m ); g_pd3dDevice->SetTransform( D3DTS_WORLD, (D3DMATRIX*)&m );
void RageDisplay::DrawQuads( const RageVertex v[], int iNumVerts ) void RageDisplay_D3D::DrawQuads( const RageVertex v[], int iNumVerts )
{ {
ASSERT( (iNumVerts%4) == 0 ); ASSERT( (iNumVerts%4) == 0 );
@@ -599,7 +599,7 @@ void RageDisplay::DrawQuads( const RageVertex v[], int iNumVerts )
StatsAddVerts( iNumVerts ); StatsAddVerts( iNumVerts );
} }
void RageDisplay::DrawFan( const RageVertex v[], int iNumVerts ) void RageDisplay_D3D::DrawFan( const RageVertex v[], int iNumVerts )
{ {
ASSERT( iNumVerts >= 3 ); ASSERT( iNumVerts >= 3 );
g_pd3dDevice->SetVertexShader( D3DFVF_RAGEVERTEX ); g_pd3dDevice->SetVertexShader( D3DFVF_RAGEVERTEX );
@@ -613,7 +613,7 @@ void RageDisplay::DrawFan( const RageVertex v[], int iNumVerts )
StatsAddVerts( iNumVerts ); StatsAddVerts( iNumVerts );
} }
void RageDisplay::DrawStrip( const RageVertex v[], int iNumVerts ) void RageDisplay_D3D::DrawStrip( const RageVertex v[], int iNumVerts )
{ {
ASSERT( iNumVerts >= 3 ); ASSERT( iNumVerts >= 3 );
g_pd3dDevice->SetVertexShader( D3DFVF_RAGEVERTEX ); g_pd3dDevice->SetVertexShader( D3DFVF_RAGEVERTEX );
@@ -627,7 +627,7 @@ void RageDisplay::DrawStrip( const RageVertex v[], int iNumVerts )
StatsAddVerts( iNumVerts ); StatsAddVerts( iNumVerts );
} }
void RageDisplay::DrawTriangles( const RageVertex v[], int iNumVerts ) void RageDisplay_D3D::DrawTriangles( const RageVertex v[], int iNumVerts )
{ {
if( iNumVerts == 0 ) if( iNumVerts == 0 )
return; return;
@@ -643,7 +643,7 @@ void RageDisplay::DrawTriangles( const RageVertex v[], int iNumVerts )
StatsAddVerts( iNumVerts ); StatsAddVerts( iNumVerts );
} }
void RageDisplay::DrawIndexedTriangles( const RageVertex v[], const Uint16 pIndices[], int iNumIndices ) void RageDisplay_D3D::DrawIndexedTriangles( const RageVertex v[], const Uint16 pIndices[], int iNumIndices )
{ {
if( iNumIndices == 0 ) if( iNumIndices == 0 )
return; return;
@@ -662,7 +662,7 @@ void RageDisplay::DrawIndexedTriangles( const RageVertex v[], const Uint16 pIndi
StatsAddVerts( iNumIndices ); StatsAddVerts( iNumIndices );
} }
void RageDisplay::DrawLineStrip( const RageVertex v[], int iNumVerts, float LineWidth ) void RageDisplay_D3D::DrawLineStrip( const RageVertex v[], int iNumVerts, float LineWidth )
{ {
ASSERT( iNumVerts >= 2 ); ASSERT( iNumVerts >= 2 );
g_pd3dDevice->SetRenderState( D3DRS_POINTSIZE, *((DWORD*)&LineWidth) ); // funky cast. See D3DRENDERSTATETYPE doc g_pd3dDevice->SetRenderState( D3DRS_POINTSIZE, *((DWORD*)&LineWidth) ); // funky cast. See D3DRENDERSTATETYPE doc
@@ -677,7 +677,7 @@ void RageDisplay::DrawLineStrip( const RageVertex v[], int iNumVerts, float Line
StatsAddVerts( iNumVerts ); StatsAddVerts( iNumVerts );
} }
void RageDisplay::SetTexture( RageTexture* pTexture ) void RageDisplay_D3D::SetTexture( RageTexture* pTexture )
{ {
if( pTexture == NULL ) if( pTexture == NULL )
{ {
@@ -692,7 +692,7 @@ void RageDisplay::SetTexture( RageTexture* pTexture )
// Set palette (if any) // Set palette (if any)
SetPalette(uTexHandle); SetPalette(uTexHandle);
} }
void RageDisplay::SetTextureModeModulate() void RageDisplay_D3D::SetTextureModeModulate()
{ {
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
@@ -702,7 +702,7 @@ void RageDisplay::SetTextureModeModulate()
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE ); g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE );
} }
void RageDisplay::SetTextureModeGlow(GlowMode m) void RageDisplay_D3D::SetTextureModeGlow(GlowMode m)
{ {
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
@@ -713,13 +713,13 @@ void RageDisplay::SetTextureModeGlow(GlowMode m)
} }
void RageDisplay::SetTextureFiltering( bool b ) void RageDisplay_D3D::SetTextureFiltering( bool b )
{ {
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER, b ? D3DTEXF_LINEAR : D3DTEXF_POINT ); g_pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER, b ? D3DTEXF_LINEAR : D3DTEXF_POINT );
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER, b ? D3DTEXF_LINEAR : D3DTEXF_POINT ); g_pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER, b ? D3DTEXF_LINEAR : D3DTEXF_POINT );
} }
void RageDisplay::SetBlendMode( BlendMode mode ) void RageDisplay_D3D::SetBlendMode( BlendMode mode )
{ {
g_pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE ); g_pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
switch( mode ) switch( mode )
@@ -741,32 +741,32 @@ void RageDisplay::SetBlendMode( BlendMode mode )
} }
} }
bool RageDisplay::IsZBufferEnabled() const bool RageDisplay_D3D::IsZBufferEnabled() const
{ {
DWORD b; DWORD b;
g_pd3dDevice->GetRenderState( D3DRS_ZENABLE, &b ); g_pd3dDevice->GetRenderState( D3DRS_ZENABLE, &b );
return b!=0; return b!=0;
} }
void RageDisplay::SetZBuffer( bool b ) void RageDisplay_D3D::SetZBuffer( bool b )
{ {
g_pd3dDevice->SetRenderState( D3DRS_ZENABLE, b ? D3DZB_TRUE : D3DZB_FALSE ); g_pd3dDevice->SetRenderState( D3DRS_ZENABLE, b ? D3DZB_TRUE : D3DZB_FALSE );
g_pd3dDevice->SetRenderState( D3DRS_ZFUNC, D3DCMP_LESSEQUAL ); g_pd3dDevice->SetRenderState( D3DRS_ZFUNC, D3DCMP_LESSEQUAL );
g_pd3dDevice->SetRenderState( D3DRS_ZWRITEENABLE, b ); g_pd3dDevice->SetRenderState( D3DRS_ZWRITEENABLE, b );
} }
void RageDisplay::ClearZBuffer() void RageDisplay_D3D::ClearZBuffer()
{ {
g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0,0,0), 1.0f, 0x00000000 ); g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0,0,0), 1.0f, 0x00000000 );
} }
void RageDisplay::SetTextureWrapping( bool b ) void RageDisplay_D3D::SetTextureWrapping( bool b )
{ {
int mode = b ? D3DTADDRESS_WRAP : D3DTADDRESS_CLAMP; int mode = b ? D3DTADDRESS_WRAP : D3DTADDRESS_CLAMP;
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSU, mode ); g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSU, mode );
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSV, mode ); g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSV, mode );
} }
void RageDisplay::SetMaterial( void RageDisplay_D3D::SetMaterial(
float emissive[4], float emissive[4],
float ambient[4], float ambient[4],
float diffuse[4], float diffuse[4],
@@ -783,16 +783,16 @@ void RageDisplay::SetMaterial(
g_pd3dDevice->SetMaterial( &mat ); g_pd3dDevice->SetMaterial( &mat );
} }
void RageDisplay::SetLighting( bool b ) void RageDisplay_D3D::SetLighting( bool b )
{ {
g_pd3dDevice->SetRenderState( D3DRS_LIGHTING, b ); g_pd3dDevice->SetRenderState( D3DRS_LIGHTING, b );
} }
void RageDisplay::SetLightOff( int index ) void RageDisplay_D3D::SetLightOff( int index )
{ {
g_pd3dDevice->LightEnable( index, false ); g_pd3dDevice->LightEnable( index, false );
} }
void RageDisplay::SetLightDirectional( void RageDisplay_D3D::SetLightDirectional(
int index, int index,
RageColor ambient, RageColor ambient,
RageColor diffuse, RageColor diffuse,
@@ -812,12 +812,12 @@ void RageDisplay::SetLightDirectional(
g_pd3dDevice->SetLight( index, &light ); g_pd3dDevice->SetLight( index, &light );
} }
void RageDisplay::SetBackfaceCull( bool b ) void RageDisplay_D3D::SetBackfaceCull( bool b )
{ {
g_pd3dDevice->SetRenderState( D3DRS_CULLMODE, b ? D3DCULL_CW : D3DCULL_NONE ); g_pd3dDevice->SetRenderState( D3DRS_CULLMODE, b ? D3DCULL_CW : D3DCULL_NONE );
} }
void RageDisplay::DeleteTexture( unsigned uTexHandle ) void RageDisplay_D3D::DeleteTexture( unsigned uTexHandle )
{ {
IDirect3DTexture8* pTex = (IDirect3DTexture8*) uTexHandle; IDirect3DTexture8* pTex = (IDirect3DTexture8*) uTexHandle;
pTex->Release(); pTex->Release();
@@ -830,7 +830,7 @@ void RageDisplay::DeleteTexture( unsigned uTexHandle )
} }
unsigned RageDisplay::CreateTexture( unsigned RageDisplay_D3D::CreateTexture(
PixelFormat pixfmt, PixelFormat pixfmt,
SDL_Surface*& img ) SDL_Surface*& img )
{ {
@@ -869,7 +869,7 @@ unsigned RageDisplay::CreateTexture(
return uTexHandle; return uTexHandle;
} }
void RageDisplay::UpdateTexture( void RageDisplay_D3D::UpdateTexture(
unsigned uTexHandle, unsigned uTexHandle,
PixelFormat pixfmt, PixelFormat pixfmt,
SDL_Surface*& img, SDL_Surface*& img,
@@ -905,14 +905,14 @@ void RageDisplay::UpdateTexture(
// NULL ); // NULL );
} }
void RageDisplay::SetAlphaTest( bool b ) void RageDisplay_D3D::SetAlphaTest( bool b )
{ {
g_pd3dDevice->SetRenderState( D3DRS_ALPHATESTENABLE, b ); g_pd3dDevice->SetRenderState( D3DRS_ALPHATESTENABLE, b );
g_pd3dDevice->SetRenderState( D3DRS_ALPHAREF, 0 ); g_pd3dDevice->SetRenderState( D3DRS_ALPHAREF, 0 );
g_pd3dDevice->SetRenderState( D3DRS_ALPHAFUNC, D3DCMP_GREATER ); g_pd3dDevice->SetRenderState( D3DRS_ALPHAFUNC, D3DCMP_GREATER );
} }
RageMatrix RageDisplay::GetOrthoMatrix( float l, float r, float b, float t, float zn, float zf ) RageMatrix RageDisplay_D3D::GetOrthoMatrix( float l, float r, float b, float t, float zn, float zf )
{ {
// D3DXMatrixOrthoOffCenterRH // D3DXMatrixOrthoOffCenterRH
RageMatrix m( RageMatrix m(
+105 -93
View File
@@ -45,6 +45,7 @@ namespace GLExt {
}; };
#include "RageDisplay.h" #include "RageDisplay.h"
#include "RageDisplay_OGL.h"
#include "RageUtil.h" #include "RageUtil.h"
#include "RageLog.h" #include "RageLog.h"
#include "RageTimer.h" #include "RageTimer.h"
@@ -62,8 +63,6 @@ namespace GLExt {
#include <math.h> #include <math.h>
RageDisplay* DISPLAY = NULL;
// //
// Globals // Globals
@@ -106,9 +105,9 @@ void GetGLExtensions(set<string> &ext)
ext.insert(lst[i]); ext.insert(lst[i]);
} }
RageDisplay::RageDisplay( bool windowed, int width, int height, int bpp, int rate, bool vsync, CString sWindowTitle, CString sIconFile ) RageDisplay_OGL::RageDisplay_OGL( bool windowed, int width, int height, int bpp, int rate, bool vsync, CString sWindowTitle, CString sIconFile )
{ {
LOG->Trace( "RageDisplay::RageDisplay()" ); LOG->Trace( "RageDisplay_OGL::RageDisplay()" );
wind = MakeLowLevelWindow(); wind = MakeLowLevelWindow();
@@ -134,19 +133,19 @@ RageDisplay::RageDisplay( bool windowed, int width, int height, int bpp, int rat
LOG->Info("Point size range: %.3f-%.3f +%.3f", g_point_range[0], g_point_range[1], g_point_granularity); LOG->Info("Point size range: %.3f-%.3f +%.3f", g_point_range[0], g_point_range[1], g_point_granularity);
} }
void RageDisplay::Update(float fDeltaTime) void RageDisplay_OGL::Update(float fDeltaTime)
{ {
wind->Update(fDeltaTime); wind->Update(fDeltaTime);
} }
bool RageDisplay::IsSoftwareRenderer() bool RageDisplay_OGL::IsSoftwareRenderer()
{ {
return return
( strcmp((const char*)glGetString(GL_VENDOR),"Microsoft Corporation")==0 ) && ( strcmp((const char*)glGetString(GL_VENDOR),"Microsoft Corporation")==0 ) &&
( strcmp((const char*)glGetString(GL_RENDERER),"GDI Generic")==0 ); ( strcmp((const char*)glGetString(GL_RENDERER),"GDI Generic")==0 );
} }
RageDisplay::~RageDisplay() RageDisplay_OGL::~RageDisplay_OGL()
{ {
delete wind; delete wind;
} }
@@ -247,7 +246,7 @@ void DumpOpenGLDebugInfo()
#endif #endif
} }
void RageDisplay::ResolutionChanged() void RageDisplay_OGL::ResolutionChanged()
{ {
SetViewport(0,0); SetViewport(0,0);
@@ -258,9 +257,9 @@ void RageDisplay::ResolutionChanged()
/* Set the video mode. In some cases, changing the video mode will reset /* Set the video mode. In some cases, changing the video mode will reset
* the rendering context; returns true if we need to reload textures. */ * the rendering context; returns true if we need to reload textures. */
bool RageDisplay::SetVideoMode( bool windowed, int width, int height, int bpp, int rate, bool vsync, CString sWindowTitle, CString sIconFile ) bool RageDisplay_OGL::SetVideoMode( bool windowed, int width, int height, int bpp, int rate, bool vsync, CString sWindowTitle, CString sIconFile )
{ {
// LOG->Trace( "RageDisplay::SetVideoMode( %d, %d, %d, %d, %d, %d )", windowed, width, height, bpp, rate, vsync ); // LOG->Trace( "RageDisplay_OGL::SetVideoMode( %d, %d, %d, %d, %d, %d )", windowed, width, height, bpp, rate, vsync );
bool NewOpenGLContext = wind->SetVideoMode( windowed, width, height, bpp, rate, vsync, sWindowTitle, sIconFile ); bool NewOpenGLContext = wind->SetVideoMode( windowed, width, height, bpp, rate, vsync, sWindowTitle, sIconFile );
if(NewOpenGLContext) if(NewOpenGLContext)
@@ -288,7 +287,7 @@ bool RageDisplay::SetVideoMode( bool windowed, int width, int height, int bpp, i
return NewOpenGLContext; return NewOpenGLContext;
} }
void RageDisplay::SetViewport(int shift_left, int shift_down) void RageDisplay_OGL::SetViewport(int shift_left, int shift_down)
{ {
/* left and down are on a 0..SCREEN_WIDTH, 0..SCREEN_HEIGHT scale. /* left and down are on a 0..SCREEN_WIDTH, 0..SCREEN_HEIGHT scale.
* Scale them to the actual viewport range. */ * Scale them to the actual viewport range. */
@@ -298,26 +297,26 @@ void RageDisplay::SetViewport(int shift_left, int shift_down)
glViewport(shift_left, -shift_down, wind->GetWidth(), wind->GetHeight()); glViewport(shift_left, -shift_down, wind->GetWidth(), wind->GetHeight());
} }
int RageDisplay::GetMaxTextureSize() const int RageDisplay_OGL::GetMaxTextureSize() const
{ {
GLint size; GLint size;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size); glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
return size; return size;
} }
void RageDisplay::BeginFrame() void RageDisplay_OGL::BeginFrame()
{ {
glClearColor( 0,0,0,1 ); glClearColor( 0,0,0,1 );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
} }
void RageDisplay::EndFrame() void RageDisplay_OGL::EndFrame()
{ {
wind->SwapBuffers(); wind->SwapBuffers();
ProcessStatsOnFlip(); ProcessStatsOnFlip();
} }
bool RageDisplay::SupportsTextureFormat( PixelFormat pixfmt ) bool RageDisplay_OGL::SupportsTextureFormat( PixelFormat pixfmt )
{ {
switch( pixfmt ) switch( pixfmt )
{ {
@@ -328,7 +327,7 @@ bool RageDisplay::SupportsTextureFormat( PixelFormat pixfmt )
} }
} }
void RageDisplay::SaveScreenshot( CString sPath ) void RageDisplay_OGL::SaveScreenshot( CString sPath )
{ {
ASSERT( sPath.Right(3).CompareNoCase("bmp") == 0 ); // we can only save bitmaps ASSERT( sPath.Right(3).CompareNoCase("bmp") == 0 ); // we can only save bitmaps
@@ -357,13 +356,58 @@ void RageDisplay::SaveScreenshot( CString sPath )
} }
bool RageDisplay::IsWindowed() const { return wind->IsWindowed(); } bool RageDisplay_OGL::IsWindowed() const { return wind->IsWindowed(); }
int RageDisplay::GetWidth() const { return wind->GetWidth(); } int RageDisplay_OGL::GetWidth() const { return wind->GetWidth(); }
int RageDisplay::GetHeight() const { return wind->GetHeight(); } int RageDisplay_OGL::GetHeight() const { return wind->GetHeight(); }
int RageDisplay::GetBPP() const { return wind->GetBPP(); } int RageDisplay_OGL::GetBPP() const { return wind->GetBPP(); }
static void SetupVertices( const RageVertex v[], int iNumVerts )
{
static float *Vertex, *Texture, *Normal;
static GLubyte *Color;
static int Size = 0;
if(iNumVerts > Size)
{
Size = iNumVerts;
delete [] Vertex;
delete [] Color;
delete [] Texture;
delete [] Normal;
Vertex = new float[Size*3];
Color = new GLubyte[Size*4];
Texture = new float[Size*2];
Normal = new float[Size*3];
}
void RageDisplay::DrawQuads( const RageVertex v[], int iNumVerts ) for(unsigned i = 0; i < unsigned(iNumVerts); ++i)
{
Vertex[i*3+0] = v[i].p[0];
Vertex[i*3+1] = v[i].p[1];
Vertex[i*3+2] = v[i].p[2];
Color[i*4+0] = v[i].c.r;
Color[i*4+1] = v[i].c.g;
Color[i*4+2] = v[i].c.b;
Color[i*4+3] = v[i].c.a;
Texture[i*2+0] = v[i].t[0];
Texture[i*2+1] = v[i].t[1];
Normal[i*2+0] = v[i].n[0];
Normal[i*2+1] = v[i].n[1];
Normal[i*2+2] = v[i].n[2];
}
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, Vertex);
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, Color);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 0, Texture);
glEnableClientState(GL_NORMAL_ARRAY);
glNormalPointer(GL_FLOAT, 0, Texture);
}
void RageDisplay_OGL::DrawQuads( const RageVertex v[], int iNumVerts )
{ {
ASSERT( (iNumVerts%4) == 0 ); ASSERT( (iNumVerts%4) == 0 );
@@ -375,75 +419,37 @@ void RageDisplay::DrawQuads( const RageVertex v[], int iNumVerts )
glMatrixMode( GL_MODELVIEW ); glMatrixMode( GL_MODELVIEW );
glLoadMatrixf( (const float*)GetModelViewTop() ); glLoadMatrixf( (const float*)GetModelViewTop() );
#if 1 SetupVertices( v, iNumVerts );
static float *Vertex, *Color, *Texture;
static int Size = 0;
if(iNumVerts > Size)
{
Size = iNumVerts;
delete [] Vertex;
delete [] Color;
delete [] Texture;
Vertex = new float[Size*3];
Color = new float[Size*4];
Texture = new float[Size*2];
}
for(unsigned i = 0; i < unsigned(iNumVerts); ++i)
{
Vertex[i*3+0] = v[i].p[0];
Vertex[i*3+1] = v[i].p[1];
Vertex[i*3+2] = v[i].p[2];
Color[i*4+0] = v[i].c[0];
Color[i*4+1] = v[i].c[1];
Color[i*4+2] = v[i].c[2];
Color[i*4+3] = v[i].c[3];
Texture[i*2+0] = v[i].t[0];
Texture[i*2+1] = v[i].t[1];
}
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, Vertex);
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(4, GL_FLOAT, 0, Color);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 0, Texture);
glDisableClientState(GL_NORMAL_ARRAY);
#else
glInterleavedArrays( RageVertexFormat, sizeof(RageVertex), v );
#endif
glDrawArrays( GL_QUADS, 0, iNumVerts ); glDrawArrays( GL_QUADS, 0, iNumVerts );
StatsAddVerts( iNumVerts ); StatsAddVerts( iNumVerts );
} }
void RageDisplay::DrawFan( const RageVertex v[], int iNumVerts )
void RageDisplay_OGL::DrawFan( const RageVertex v[], int iNumVerts )
{ {
ASSERT( iNumVerts >= 3 ); ASSERT( iNumVerts >= 3 );
glMatrixMode( GL_PROJECTION ); glMatrixMode( GL_PROJECTION );
glLoadMatrixf( (const float*)GetProjection() ); glLoadMatrixf( (const float*)GetProjection() );
glMatrixMode( GL_MODELVIEW ); glMatrixMode( GL_MODELVIEW );
glLoadMatrixf( (const float*)GetModelViewTop() ); glLoadMatrixf( (const float*)GetModelViewTop() );
glInterleavedArrays( RageVertexFormat, sizeof(RageVertex), v ); SetupVertices( v, iNumVerts );
glDrawArrays( GL_TRIANGLE_FAN, 0, iNumVerts ); glDrawArrays( GL_TRIANGLE_FAN, 0, iNumVerts );
StatsAddVerts( iNumVerts ); StatsAddVerts( iNumVerts );
} }
void RageDisplay::DrawStrip( const RageVertex v[], int iNumVerts ) void RageDisplay_OGL::DrawStrip( const RageVertex v[], int iNumVerts )
{ {
ASSERT( iNumVerts >= 3 ); ASSERT( iNumVerts >= 3 );
glMatrixMode( GL_PROJECTION ); glMatrixMode( GL_PROJECTION );
glLoadMatrixf( (const float*)GetProjection() ); glLoadMatrixf( (const float*)GetProjection() );
glMatrixMode( GL_MODELVIEW ); glMatrixMode( GL_MODELVIEW );
glLoadMatrixf( (const float*)GetModelViewTop() ); glLoadMatrixf( (const float*)GetModelViewTop() );
glInterleavedArrays( RageVertexFormat, sizeof(RageVertex), v ); SetupVertices( v, iNumVerts );
glDrawArrays( GL_TRIANGLE_STRIP, 0, iNumVerts ); glDrawArrays( GL_TRIANGLE_STRIP, 0, iNumVerts );
StatsAddVerts( iNumVerts ); StatsAddVerts( iNumVerts );
} }
void RageDisplay::DrawTriangles( const RageVertex v[], int iNumVerts ) void RageDisplay_OGL::DrawTriangles( const RageVertex v[], int iNumVerts )
{ {
if( iNumVerts == 0 ) if( iNumVerts == 0 )
return; return;
@@ -453,12 +459,12 @@ void RageDisplay::DrawTriangles( const RageVertex v[], int iNumVerts )
glLoadMatrixf( (const float*)GetProjection() ); glLoadMatrixf( (const float*)GetProjection() );
glMatrixMode( GL_MODELVIEW ); glMatrixMode( GL_MODELVIEW );
glLoadMatrixf( (const float*)GetModelViewTop() ); glLoadMatrixf( (const float*)GetModelViewTop() );
glInterleavedArrays( RageVertexFormat, sizeof(RageVertex), v ); SetupVertices( v, iNumVerts );
glDrawArrays( GL_TRIANGLES, 0, iNumVerts ); glDrawArrays( GL_TRIANGLES, 0, iNumVerts );
StatsAddVerts( iNumVerts ); StatsAddVerts( iNumVerts );
} }
void RageDisplay::DrawIndexedTriangles( const RageVertex v[], const Uint16 pIndices[], int iNumIndices ) void RageDisplay_OGL::DrawIndexedTriangles( const RageVertex v[], const Uint16 pIndices[], int iNumIndices )
{ {
if( iNumIndices == 0 ) if( iNumIndices == 0 )
return; return;
@@ -468,7 +474,13 @@ void RageDisplay::DrawIndexedTriangles( const RageVertex v[], const Uint16 pIndi
glLoadMatrixf( (const float*)GetProjection() ); glLoadMatrixf( (const float*)GetProjection() );
glMatrixMode( GL_MODELVIEW ); glMatrixMode( GL_MODELVIEW );
glLoadMatrixf( (const float*)GetModelViewTop() ); glLoadMatrixf( (const float*)GetModelViewTop() );
glInterleavedArrays( RageVertexFormat, sizeof(RageVertex), v );
/* XXX: This is ugly. */
int iNumVerts = 0;
for(int i = 0; i < iNumIndices; ++i)
iNumVerts = max(iNumVerts, (int) pIndices[i]);
SetupVertices( v, iNumVerts );
// glInterleavedArrays( RageVertexFormat, sizeof(RageVertex), v );
glDrawElements( GL_TRIANGLES, iNumIndices, GL_UNSIGNED_SHORT, pIndices ); glDrawElements( GL_TRIANGLES, iNumIndices, GL_UNSIGNED_SHORT, pIndices );
StatsAddVerts( iNumIndices ); StatsAddVerts( iNumIndices );
} }
@@ -506,7 +518,7 @@ void DrawPolyLine(const RageVertex &p1, const RageVertex &p2, float LineWidth )
DISPLAY->DrawQuad(v); DISPLAY->DrawQuad(v);
} }
void RageDisplay::DrawLineStrip( const RageVertex v[], int iNumVerts, float LineWidth ) void RageDisplay_OGL::DrawLineStrip( const RageVertex v[], int iNumVerts, float LineWidth )
{ {
ASSERT( iNumVerts >= 2 ); ASSERT( iNumVerts >= 2 );
@@ -529,7 +541,7 @@ void RageDisplay::DrawLineStrip( const RageVertex v[], int iNumVerts, float Line
for(i = 0; i < iNumVerts; ++i) for(i = 0; i < iNumVerts; ++i)
{ {
glPushMatrix(); glPushMatrix();
glColor4fv(v[i].c); glColor4ub(v[i].c.r, v[i].c.g, v[i].c.b, v[i].c.a);
glTexCoord3fv(v[i].t); glTexCoord3fv(v[i].t);
glTranslatef(v[i].p.x, v[i].p.y, v[i].p.z); glTranslatef(v[i].p.x, v[i].p.y, v[i].p.z);
@@ -564,7 +576,7 @@ void RageDisplay::DrawLineStrip( const RageVertex v[], int iNumVerts, float Line
glLineWidth(LineWidth); glLineWidth(LineWidth);
/* Draw the line loop: */ /* Draw the line loop: */
glInterleavedArrays( RageVertexFormat, sizeof(RageVertex), v ); SetupVertices( v, iNumVerts );
glDrawArrays( GL_LINE_STRIP, 0, iNumVerts ); glDrawArrays( GL_LINE_STRIP, 0, iNumVerts );
glDisable(GL_LINE_SMOOTH); glDisable(GL_LINE_SMOOTH);
@@ -589,25 +601,25 @@ void RageDisplay::DrawLineStrip( const RageVertex v[], int iNumVerts, float Line
glEnable(GL_POINT_SMOOTH); glEnable(GL_POINT_SMOOTH);
glInterleavedArrays( RageVertexFormat, sizeof(RageVertex), v ); SetupVertices( v, iNumVerts );
glDrawArrays( GL_POINTS, 0, iNumVerts ); glDrawArrays( GL_POINTS, 0, iNumVerts );
glDisable(GL_POINT_SMOOTH); glDisable(GL_POINT_SMOOTH);
} }
} }
void RageDisplay::SetTexture( RageTexture* pTexture ) void RageDisplay_OGL::SetTexture( RageTexture* pTexture )
{ {
glEnable( GL_TEXTURE_2D ); glEnable( GL_TEXTURE_2D );
unsigned id = pTexture ? pTexture->GetTexHandle() : 0; unsigned id = pTexture ? pTexture->GetTexHandle() : 0;
glBindTexture( GL_TEXTURE_2D, id ); glBindTexture( GL_TEXTURE_2D, id );
} }
void RageDisplay::SetTextureModeModulate() void RageDisplay_OGL::SetTextureModeModulate()
{ {
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
} }
void RageDisplay::SetTextureModeGlow(GlowMode m) void RageDisplay_OGL::SetTextureModeGlow(GlowMode m)
{ {
if(m == GLOW_WHITEN && !g_bEXT_texture_env_combine) if(m == GLOW_WHITEN && !g_bEXT_texture_env_combine)
m = GLOW_BRIGHTEN; /* we can't do GLOW_WHITEN */ m = GLOW_BRIGHTEN; /* we can't do GLOW_WHITEN */
@@ -633,12 +645,12 @@ void RageDisplay::SetTextureModeGlow(GlowMode m)
return; return;
} }
} }
void RageDisplay::SetTextureFiltering( bool b ) void RageDisplay_OGL::SetTextureFiltering( bool b )
{ {
} }
void RageDisplay::SetBlendMode( BlendMode mode ) void RageDisplay_OGL::SetBlendMode( BlendMode mode )
{ {
glEnable(GL_BLEND); glEnable(GL_BLEND);
@@ -658,14 +670,14 @@ void RageDisplay::SetBlendMode( BlendMode mode )
} }
} }
bool RageDisplay::IsZBufferEnabled() const bool RageDisplay_OGL::IsZBufferEnabled() const
{ {
bool a; bool a;
glGetBooleanv( GL_DEPTH_TEST, (unsigned char*)&a ); glGetBooleanv( GL_DEPTH_TEST, (unsigned char*)&a );
return a; return a;
} }
void RageDisplay::SetZBuffer( bool b ) void RageDisplay_OGL::SetZBuffer( bool b )
{ {
glDepthFunc(GL_LEQUAL); glDepthFunc(GL_LEQUAL);
if( b ) if( b )
@@ -673,19 +685,19 @@ void RageDisplay::SetZBuffer( bool b )
else else
glDisable( GL_DEPTH_TEST ); glDisable( GL_DEPTH_TEST );
} }
void RageDisplay::ClearZBuffer() void RageDisplay_OGL::ClearZBuffer()
{ {
glClear( GL_DEPTH_BUFFER_BIT ); glClear( GL_DEPTH_BUFFER_BIT );
} }
void RageDisplay::SetTextureWrapping( bool b ) void RageDisplay_OGL::SetTextureWrapping( bool b )
{ {
GLenum mode = b ? GL_REPEAT : GL_CLAMP; GLenum mode = b ? GL_REPEAT : GL_CLAMP;
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, mode ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, mode );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, mode ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, mode );
} }
void RageDisplay::SetMaterial( void RageDisplay_OGL::SetMaterial(
float emissive[4], float emissive[4],
float ambient[4], float ambient[4],
float diffuse[4], float diffuse[4],
@@ -700,17 +712,17 @@ void RageDisplay::SetMaterial(
glMaterialf( GL_FRONT, GL_SHININESS, shininess ); glMaterialf( GL_FRONT, GL_SHININESS, shininess );
} }
void RageDisplay::SetLighting( bool b ) void RageDisplay_OGL::SetLighting( bool b )
{ {
if( b ) glEnable( GL_LIGHTING ); if( b ) glEnable( GL_LIGHTING );
else glDisable( GL_LIGHTING ); else glDisable( GL_LIGHTING );
} }
void RageDisplay::SetLightOff( int index ) void RageDisplay_OGL::SetLightOff( int index )
{ {
glDisable( GL_LIGHT0+index ); glDisable( GL_LIGHT0+index );
} }
void RageDisplay::SetLightDirectional( void RageDisplay_OGL::SetLightDirectional(
int index, int index,
RageColor ambient, RageColor ambient,
RageColor diffuse, RageColor diffuse,
@@ -732,7 +744,7 @@ void RageDisplay::SetLightDirectional(
glPopMatrix(); glPopMatrix();
} }
void RageDisplay::SetBackfaceCull( bool b ) void RageDisplay_OGL::SetBackfaceCull( bool b )
{ {
if( b ) if( b )
glEnable( GL_CULL_FACE ); glEnable( GL_CULL_FACE );
@@ -783,7 +795,7 @@ static const PixelFormatDesc PIXEL_FORMAT_DESC[NUM_PIX_FORMATS] = {
} }
}; };
const PixelFormatDesc *RageDisplay::GetPixelFormatDesc(PixelFormat pf) const const PixelFormatDesc *RageDisplay_OGL::GetPixelFormatDesc(PixelFormat pf) const
{ {
ASSERT( pf < NUM_PIX_FORMATS ); ASSERT( pf < NUM_PIX_FORMATS );
return &PIXEL_FORMAT_DESC[pf]; return &PIXEL_FORMAT_DESC[pf];
@@ -832,7 +844,7 @@ struct GLPixFmtInfo_t {
}; };
void RageDisplay::DeleteTexture( unsigned uTexHandle ) void RageDisplay_OGL::DeleteTexture( unsigned uTexHandle )
{ {
unsigned int uTexID = uTexHandle; unsigned int uTexID = uTexHandle;
glDeleteTextures(1,reinterpret_cast<GLuint*>(&uTexID)); glDeleteTextures(1,reinterpret_cast<GLuint*>(&uTexID));
@@ -842,7 +854,7 @@ void RageDisplay::DeleteTexture( unsigned uTexHandle )
} }
unsigned RageDisplay::CreateTexture( unsigned RageDisplay_OGL::CreateTexture(
PixelFormat pixfmt, PixelFormat pixfmt,
SDL_Surface*& img ) SDL_Surface*& img )
{ {
@@ -966,7 +978,7 @@ unsigned RageDisplay::CreateTexture(
} }
void RageDisplay::UpdateTexture( void RageDisplay_OGL::UpdateTexture(
unsigned uTexHandle, unsigned uTexHandle,
PixelFormat pixfmt, PixelFormat pixfmt,
SDL_Surface*& img, SDL_Surface*& img,
@@ -997,7 +1009,7 @@ void RageDisplay::UpdateTexture(
glFlush(); glFlush();
} }
void RageDisplay::SetAlphaTest( bool b ) void RageDisplay_OGL::SetAlphaTest( bool b )
{ {
glAlphaFunc( GL_GREATER, 0.01f ); glAlphaFunc( GL_GREATER, 0.01f );
if( b ) if( b )
@@ -1006,7 +1018,7 @@ void RageDisplay::SetAlphaTest( bool b )
glDisable( GL_ALPHA_TEST ); glDisable( GL_ALPHA_TEST );
} }
RageMatrix RageDisplay::GetOrthoMatrix( float l, float r, float b, float t, float zn, float zf ) RageMatrix RageDisplay_OGL::GetOrthoMatrix( float l, float r, float b, float t, float zn, float zf )
{ {
RageMatrix m( RageMatrix m(
2/(r-l), 0, 0, 0, 2/(r-l), 0, 0, 0,
-8
View File
@@ -188,18 +188,10 @@ typedef Rect<float> RectF;
// A structure for our custom vertex type. Note that these data structes have the same layout that D3D expects. // A structure for our custom vertex type. Note that these data structes have the same layout that D3D expects.
struct RageVertex struct RageVertex
{ {
// Temporary hack. A better solution is coming. -Chris
#ifdef D3D
RageVector3 p; // position RageVector3 p; // position
RageVector3 n; // normal RageVector3 n; // normal
RageVColor c; // diffuse color RageVColor c; // diffuse color
RageVector2 t; // texture coordinates RageVector2 t; // texture coordinates
#else
RageVector2 t; // texture coordinates
RageColor c; // diffuse color
RageVector3 n; // normal
RageVector3 p; // position
#endif
}; };
/* nonstandard extension used : nameless struct/union /* nonstandard extension used : nameless struct/union
+46 -10
View File
@@ -16,7 +16,6 @@
// Rage global classes // Rage global classes
// //
#include "RageLog.h" #include "RageLog.h"
#include "RageDisplay.h"
#include "RageTextureManager.h" #include "RageTextureManager.h"
#include "RageSoundManager.h" #include "RageSoundManager.h"
#include "RageInput.h" #include "RageInput.h"
@@ -24,6 +23,13 @@
#include "RageException.h" #include "RageException.h"
#include "RageMath.h" #include "RageMath.h"
#include "RageDisplay.h" #include "RageDisplay.h"
#if defined(WIN32)
#include "RageDisplay_D3D.h"
#endif
#if !defined(_XBOX)
#include "RageDisplay_OGL.h"
#endif
#include "arch/arch.h" #include "arch/arch.h"
#include "arch/LoadingWindow/LoadingWindow.h" #include "arch/LoadingWindow/LoadingWindow.h"
@@ -206,6 +212,44 @@ static void BoostAppPri()
#endif #endif
} }
RageDisplay *CreateDisplay()
{
/* XXX: Passing all of the SetVideoMode arguments to the ctor is cumbersome. */
#if defined(_XBOX)
RageDisplay *ret = new RageDisplay_D3D(
PREFSMAN->m_bWindowed,
PREFSMAN->m_iDisplayWidth,
PREFSMAN->m_iDisplayHeight,
PREFSMAN->m_iDisplayColorDepth,
PREFSMAN->m_iRefreshRate,
PREFSMAN->m_bVsync,
THEME->GetMetric("Common","WindowTitle"),
THEME->GetPathToG("Common window icon") );
#elif !defined(WIN32)
RageDisplay *ret = new RageDisplay_OGL(
PREFSMAN->m_bWindowed,
PREFSMAN->m_iDisplayWidth,
PREFSMAN->m_iDisplayHeight,
PREFSMAN->m_iDisplayColorDepth,
PREFSMAN->m_iRefreshRate,
PREFSMAN->m_bVsync,
THEME->GetMetric("Common","WindowTitle"),
THEME->GetPathToG("Common window icon") );
#else
/* Windows; we have both D3D and OGL available. XXX: do something smart. */
RageDisplay *ret = new RageDisplay_OGL(
PREFSMAN->m_bWindowed,
PREFSMAN->m_iDisplayWidth,
PREFSMAN->m_iDisplayHeight,
PREFSMAN->m_iDisplayColorDepth,
PREFSMAN->m_iRefreshRate,
PREFSMAN->m_bVsync,
THEME->GetMetric("Common","WindowTitle"),
THEME->GetPathToG("Common window icon") );
return ret;
#endif
}
static void RestoreAppPri() static void RestoreAppPri()
{ {
if(!ChangeAppPri()) if(!ChangeAppPri())
@@ -279,15 +323,7 @@ int main(int argc, char* argv[])
PREFSMAN->ReadGlobalPrefsFromDisk( true ); PREFSMAN->ReadGlobalPrefsFromDisk( true );
PREFSMAN->ReadGamePrefsFromDisk(); PREFSMAN->ReadGamePrefsFromDisk();
DISPLAY = new RageDisplay( DISPLAY = CreateDisplay();
PREFSMAN->m_bWindowed,
PREFSMAN->m_iDisplayWidth,
PREFSMAN->m_iDisplayHeight,
PREFSMAN->m_iDisplayColorDepth,
PREFSMAN->m_iRefreshRate,
PREFSMAN->m_bVsync,
THEME->GetMetric("Common","WindowTitle"),
THEME->GetPathToG("Common window icon") );
TEXTUREMAN = new RageTextureManager(); TEXTUREMAN = new RageTextureManager();
TEXTUREMAN->SetPrefs( TEXTUREMAN->SetPrefs(
PREFSMAN->m_iTextureColorDepth, PREFSMAN->m_iTextureColorDepth,