Combine binaries, so we can choose the renderer. No actual selection

yet; change CreateDisplay if you want to do that for the next few hours.
This commit is contained in:
Glenn Maynard
2003-05-26 19:42:04 +00:00
parent b9b07f994c
commit 2ddc78909a
6 changed files with 244 additions and 205 deletions
+45 -45
View File
@@ -12,6 +12,7 @@
*/
#include "RageDisplay.h"
#include "RageDisplay_D3D.h"
#include "D3D8.h"
#include "RageUtil.h"
#include "RageLog.h"
@@ -42,7 +43,6 @@
#include <math.h>
#include <list>
RageDisplay* DISPLAY = NULL;
//
// Globals
@@ -165,7 +165,7 @@ static const PixelFormatDesc PIXEL_FORMAT_DESC[NUM_PIX_FORMATS] = {
}
};
const PixelFormatDesc *RageDisplay::GetPixelFormatDesc(PixelFormat pf) const
const PixelFormatDesc *RageDisplay_D3D::GetPixelFormatDesc(PixelFormat pf) const
{
ASSERT( pf < NUM_PIX_FORMATS );
return &PIXEL_FORMAT_DESC[pf];
@@ -173,9 +173,9 @@ const PixelFormatDesc *RageDisplay::GetPixelFormatDesc(PixelFormat pf) const
RageDisplay::RageDisplay( bool windowed, int width, int height, int bpp, int rate, bool vsync, CString sWindowTitle, CString sIconFile )
RageDisplay_D3D::RageDisplay_D3D( bool windowed, int width, int height, int bpp, int rate, bool vsync, CString sWindowTitle, CString sIconFile )
{
LOG->Trace( "RageDisplay::RageDisplay()" );
LOG->Trace( "RageDisplay_D3D::RageDisplay()" );
if(!SDL_WasInit(SDL_INIT_VIDEO))
SDL_InitSubSystem(SDL_INIT_VIDEO);
@@ -252,7 +252,7 @@ RageDisplay::RageDisplay( bool windowed, int width, int height, int bpp, int rat
SetVideoMode( windowed, width, height, bpp, rate, vsync, sWindowTitle, sIconFile );
}
void RageDisplay::Update(float fDeltaTime)
void RageDisplay_D3D::Update(float fDeltaTime)
{
SDL_Event event;
while(SDL_GetEvent(event, SDL_VIDEORESIZEMASK))
@@ -270,14 +270,14 @@ void RageDisplay::Update(float fDeltaTime)
}
}
bool RageDisplay::IsSoftwareRenderer()
bool RageDisplay_D3D::IsSoftwareRenderer()
{
return false;
}
RageDisplay::~RageDisplay()
RageDisplay_D3D::~RageDisplay_D3D()
{
LOG->Trace( "RageDisplay::~RageDisplay()" );
LOG->Trace( "RageDisplay_D3D::~RageDisplay()" );
SDL_EventState(SDL_VIDEORESIZE, SDL_IGNORE);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
@@ -359,7 +359,7 @@ HWND GetHwnd()
/* Set the video mode. */
bool RageDisplay::SetVideoMode( bool windowed, int width, int height, int bpp, int rate, bool vsync, CString sWindowTitle, CString sIconFile )
bool RageDisplay_D3D::SetVideoMode( bool windowed, int width, int height, int bpp, int rate, bool vsync, CString sWindowTitle, CString sIconFile )
{
/* Set SDL window title and icon -before- creating the window */
SDL_WM_SetCaption(sWindowTitle, "");
@@ -462,7 +462,7 @@ bool RageDisplay::SetVideoMode( bool windowed, int width, int height, int bpp, i
return bCreateNewDevice;
}
void RageDisplay::ResolutionChanged()
void RageDisplay_D3D::ResolutionChanged()
{
// no need to clear because D3D uses an overlay
// SetViewport(0,0);
@@ -472,7 +472,7 @@ void RageDisplay::ResolutionChanged()
// Flip();
}
void RageDisplay::SetViewport(int shift_left, int shift_down)
void RageDisplay_D3D::SetViewport(int shift_left, int shift_down)
{
/* left and down are on a 0..SCREEN_WIDTH, 0..SCREEN_HEIGHT scale.
* Scale them to the actual viewport range. */
@@ -483,12 +483,12 @@ void RageDisplay::SetViewport(int shift_left, int shift_down)
g_pd3dDevice->SetViewport( &viewData );
}
int RageDisplay::GetMaxTextureSize() const
int RageDisplay_D3D::GetMaxTextureSize() const
{
return g_DeviceCaps.MaxTextureWidth;
}
void RageDisplay::BeginFrame()
void RageDisplay_D3D::BeginFrame()
{
if( g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET )
SetVideoMode( g_Windowed, g_CurrentWidth, g_CurrentHeight, g_CurrentBPP, 0, 0, "", "" ); // FIXME: preserve prefs
@@ -498,7 +498,7 @@ void RageDisplay::BeginFrame()
g_pd3dDevice->BeginScene();
}
void RageDisplay::EndFrame()
void RageDisplay_D3D::EndFrame()
{
g_pd3dDevice->EndScene();
g_pd3dDevice->Present( 0, 0, 0, 0 );
@@ -519,7 +519,7 @@ D3DFORMAT D3DFORMATS[NUM_PIX_FORMATS] =
D3DFMT_P8
};
bool RageDisplay::SupportsTextureFormat( PixelFormat pixfmt )
bool RageDisplay_D3D::SupportsTextureFormat( PixelFormat pixfmt )
{
D3DFORMAT d3dfmt = D3DFORMATS[pixfmt];
HRESULT hr = g_pd3d->CheckDeviceFormat(
@@ -532,7 +532,7 @@ bool RageDisplay::SupportsTextureFormat( PixelFormat pixfmt )
return SUCCEEDED( hr );
}
void RageDisplay::SaveScreenshot( CString sPath )
void RageDisplay_D3D::SaveScreenshot( CString sPath )
{
#ifndef _XBOX
IDirect3DSurface8* pSurface;
@@ -543,10 +543,10 @@ void RageDisplay::SaveScreenshot( CString sPath )
}
bool RageDisplay::IsWindowed() const { return g_Windowed; }
int RageDisplay::GetWidth() const { return g_CurrentWidth; }
int RageDisplay::GetHeight() const { return g_CurrentHeight; }
int RageDisplay::GetBPP() const { return g_CurrentBPP; }
bool RageDisplay_D3D::IsWindowed() const { return g_Windowed; }
int RageDisplay_D3D::GetWidth() const { return g_CurrentWidth; }
int RageDisplay_D3D::GetHeight() const { return g_CurrentHeight; }
int RageDisplay_D3D::GetBPP() const { return g_CurrentBPP; }
#define SEND_CURRENT_MATRICES \
g_pd3dDevice->SetTransform( D3DTS_PROJECTION, (D3DMATRIX*)GetProjection() ); \
@@ -557,7 +557,7 @@ int RageDisplay::GetBPP() const { return g_CurrentBPP; }
g_pd3dDevice->SetTransform( D3DTS_WORLD, (D3DMATRIX*)&m );
void RageDisplay::DrawQuads( const RageVertex v[], int iNumVerts )
void RageDisplay_D3D::DrawQuads( const RageVertex v[], int iNumVerts )
{
ASSERT( (iNumVerts%4) == 0 );
@@ -599,7 +599,7 @@ void RageDisplay::DrawQuads( const RageVertex v[], int iNumVerts )
StatsAddVerts( iNumVerts );
}
void RageDisplay::DrawFan( const RageVertex v[], int iNumVerts )
void RageDisplay_D3D::DrawFan( const RageVertex v[], int iNumVerts )
{
ASSERT( iNumVerts >= 3 );
g_pd3dDevice->SetVertexShader( D3DFVF_RAGEVERTEX );
@@ -613,7 +613,7 @@ void RageDisplay::DrawFan( const RageVertex v[], int iNumVerts )
StatsAddVerts( iNumVerts );
}
void RageDisplay::DrawStrip( const RageVertex v[], int iNumVerts )
void RageDisplay_D3D::DrawStrip( const RageVertex v[], int iNumVerts )
{
ASSERT( iNumVerts >= 3 );
g_pd3dDevice->SetVertexShader( D3DFVF_RAGEVERTEX );
@@ -627,7 +627,7 @@ void RageDisplay::DrawStrip( const RageVertex v[], int iNumVerts )
StatsAddVerts( iNumVerts );
}
void RageDisplay::DrawTriangles( const RageVertex v[], int iNumVerts )
void RageDisplay_D3D::DrawTriangles( const RageVertex v[], int iNumVerts )
{
if( iNumVerts == 0 )
return;
@@ -643,7 +643,7 @@ void RageDisplay::DrawTriangles( const RageVertex v[], int iNumVerts )
StatsAddVerts( iNumVerts );
}
void RageDisplay::DrawIndexedTriangles( const RageVertex v[], const Uint16 pIndices[], int iNumIndices )
void RageDisplay_D3D::DrawIndexedTriangles( const RageVertex v[], const Uint16 pIndices[], int iNumIndices )
{
if( iNumIndices == 0 )
return;
@@ -662,7 +662,7 @@ void RageDisplay::DrawIndexedTriangles( const RageVertex v[], const Uint16 pIndi
StatsAddVerts( iNumIndices );
}
void RageDisplay::DrawLineStrip( const RageVertex v[], int iNumVerts, float LineWidth )
void RageDisplay_D3D::DrawLineStrip( const RageVertex v[], int iNumVerts, float LineWidth )
{
ASSERT( iNumVerts >= 2 );
g_pd3dDevice->SetRenderState( D3DRS_POINTSIZE, *((DWORD*)&LineWidth) ); // funky cast. See D3DRENDERSTATETYPE doc
@@ -677,7 +677,7 @@ void RageDisplay::DrawLineStrip( const RageVertex v[], int iNumVerts, float Line
StatsAddVerts( iNumVerts );
}
void RageDisplay::SetTexture( RageTexture* pTexture )
void RageDisplay_D3D::SetTexture( RageTexture* pTexture )
{
if( pTexture == NULL )
{
@@ -692,7 +692,7 @@ void RageDisplay::SetTexture( RageTexture* pTexture )
// Set palette (if any)
SetPalette(uTexHandle);
}
void RageDisplay::SetTextureModeModulate()
void RageDisplay_D3D::SetTextureModeModulate()
{
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
@@ -702,7 +702,7 @@ void RageDisplay::SetTextureModeModulate()
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE );
}
void RageDisplay::SetTextureModeGlow(GlowMode m)
void RageDisplay_D3D::SetTextureModeGlow(GlowMode m)
{
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
@@ -713,13 +713,13 @@ void RageDisplay::SetTextureModeGlow(GlowMode m)
}
void RageDisplay::SetTextureFiltering( bool b )
void RageDisplay_D3D::SetTextureFiltering( bool b )
{
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER, b ? D3DTEXF_LINEAR : D3DTEXF_POINT );
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER, b ? D3DTEXF_LINEAR : D3DTEXF_POINT );
}
void RageDisplay::SetBlendMode( BlendMode mode )
void RageDisplay_D3D::SetBlendMode( BlendMode mode )
{
g_pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
switch( mode )
@@ -741,32 +741,32 @@ void RageDisplay::SetBlendMode( BlendMode mode )
}
}
bool RageDisplay::IsZBufferEnabled() const
bool RageDisplay_D3D::IsZBufferEnabled() const
{
DWORD b;
g_pd3dDevice->GetRenderState( D3DRS_ZENABLE, &b );
return b!=0;
}
void RageDisplay::SetZBuffer( bool b )
void RageDisplay_D3D::SetZBuffer( bool b )
{
g_pd3dDevice->SetRenderState( D3DRS_ZENABLE, b ? D3DZB_TRUE : D3DZB_FALSE );
g_pd3dDevice->SetRenderState( D3DRS_ZFUNC, D3DCMP_LESSEQUAL );
g_pd3dDevice->SetRenderState( D3DRS_ZWRITEENABLE, b );
}
void RageDisplay::ClearZBuffer()
void RageDisplay_D3D::ClearZBuffer()
{
g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0,0,0), 1.0f, 0x00000000 );
}
void RageDisplay::SetTextureWrapping( bool b )
void RageDisplay_D3D::SetTextureWrapping( bool b )
{
int mode = b ? D3DTADDRESS_WRAP : D3DTADDRESS_CLAMP;
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSU, mode );
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ADDRESSV, mode );
}
void RageDisplay::SetMaterial(
void RageDisplay_D3D::SetMaterial(
float emissive[4],
float ambient[4],
float diffuse[4],
@@ -783,16 +783,16 @@ void RageDisplay::SetMaterial(
g_pd3dDevice->SetMaterial( &mat );
}
void RageDisplay::SetLighting( bool b )
void RageDisplay_D3D::SetLighting( bool b )
{
g_pd3dDevice->SetRenderState( D3DRS_LIGHTING, b );
}
void RageDisplay::SetLightOff( int index )
void RageDisplay_D3D::SetLightOff( int index )
{
g_pd3dDevice->LightEnable( index, false );
}
void RageDisplay::SetLightDirectional(
void RageDisplay_D3D::SetLightDirectional(
int index,
RageColor ambient,
RageColor diffuse,
@@ -812,12 +812,12 @@ void RageDisplay::SetLightDirectional(
g_pd3dDevice->SetLight( index, &light );
}
void RageDisplay::SetBackfaceCull( bool b )
void RageDisplay_D3D::SetBackfaceCull( bool b )
{
g_pd3dDevice->SetRenderState( D3DRS_CULLMODE, b ? D3DCULL_CW : D3DCULL_NONE );
}
void RageDisplay::DeleteTexture( unsigned uTexHandle )
void RageDisplay_D3D::DeleteTexture( unsigned uTexHandle )
{
IDirect3DTexture8* pTex = (IDirect3DTexture8*) uTexHandle;
pTex->Release();
@@ -830,7 +830,7 @@ void RageDisplay::DeleteTexture( unsigned uTexHandle )
}
unsigned RageDisplay::CreateTexture(
unsigned RageDisplay_D3D::CreateTexture(
PixelFormat pixfmt,
SDL_Surface*& img )
{
@@ -869,7 +869,7 @@ unsigned RageDisplay::CreateTexture(
return uTexHandle;
}
void RageDisplay::UpdateTexture(
void RageDisplay_D3D::UpdateTexture(
unsigned uTexHandle,
PixelFormat pixfmt,
SDL_Surface*& img,
@@ -905,14 +905,14 @@ void RageDisplay::UpdateTexture(
// NULL );
}
void RageDisplay::SetAlphaTest( bool b )
void RageDisplay_D3D::SetAlphaTest( bool b )
{
g_pd3dDevice->SetRenderState( D3DRS_ALPHATESTENABLE, b );
g_pd3dDevice->SetRenderState( D3DRS_ALPHAREF, 0 );
g_pd3dDevice->SetRenderState( D3DRS_ALPHAFUNC, D3DCMP_GREATER );
}
RageMatrix RageDisplay::GetOrthoMatrix( float l, float r, float b, float t, float zn, float zf )
RageMatrix RageDisplay_D3D::GetOrthoMatrix( float l, float r, float b, float t, float zn, float zf )
{
// D3DXMatrixOrthoOffCenterRH
RageMatrix m(