Use "i" for ints; don't distinguish between signed and unsigned. (If we're

marking unsigned ints, that seems to imply marking long ints, doubles vs.
floats, etc; Hungarian serves little enough purpose without being that fine-
grained.)
This commit is contained in:
Glenn Maynard
2006-07-24 06:11:37 +00:00
parent 9eaabe4a74
commit 2ddb0c2912
6 changed files with 21 additions and 21 deletions
+2 -2
View File
@@ -25,11 +25,11 @@ public:
RageSurface* img,
bool bGenerateMipMaps ) { return 1; }
void UpdateTexture(
unsigned uTexHandle,
unsigned iTexHandle,
RageSurface* img,
int xoffset, int yoffset, int width, int height
) { }
void DeleteTexture( unsigned uTexHandle ) { }
void DeleteTexture( unsigned iTexHandle ) { }
void ClearAllTextures() { }
int GetNumTextureUnits() { return 1; }
void SetTexture( TextureUnit tu, unsigned iTexture ) { }