Use "i" for ints; don't distinguish between signed and unsigned. (If we're

marking unsigned ints, that seems to imply marking long ints, doubles vs.
floats, etc; Hungarian serves little enough purpose without being that fine-
grained.)
This commit is contained in:
Glenn Maynard
2006-07-24 06:11:37 +00:00
parent 9eaabe4a74
commit 2ddb0c2912
6 changed files with 21 additions and 21 deletions
+6 -6
View File
@@ -1342,16 +1342,16 @@ void RageDisplay_D3D::SetCullMode( CullMode mode )
}
}
void RageDisplay_D3D::DeleteTexture( unsigned uTexHandle )
void RageDisplay_D3D::DeleteTexture( unsigned iTexHandle )
{
IDirect3DTexture8* pTex = (IDirect3DTexture8*) uTexHandle;
IDirect3DTexture8* pTex = (IDirect3DTexture8*) iTexHandle;
pTex->Release();
// Delete palette (if any)
if( g_TexResourceToPaletteIndex.find(uTexHandle) != g_TexResourceToPaletteIndex.end() )
g_TexResourceToPaletteIndex.erase( g_TexResourceToPaletteIndex.find(uTexHandle) );
if( g_TexResourceToTexturePalette.find(uTexHandle) != g_TexResourceToTexturePalette.end() )
g_TexResourceToTexturePalette.erase( g_TexResourceToTexturePalette.find(uTexHandle) );
if( g_TexResourceToPaletteIndex.find(iTexHandle) != g_TexResourceToPaletteIndex.end() )
g_TexResourceToPaletteIndex.erase( g_TexResourceToPaletteIndex.find(iTexHandle) );
if( g_TexResourceToTexturePalette.find(iTexHandle) != g_TexResourceToTexturePalette.end() )
g_TexResourceToTexturePalette.erase( g_TexResourceToTexturePalette.find(iTexHandle) );
}