Use "i" for ints; don't distinguish between signed and unsigned. (If we're
marking unsigned ints, that seems to imply marking long ints, doubles vs. floats, etc; Hungarian serves little enough purpose without being that fine- grained.)
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@@ -1342,16 +1342,16 @@ void RageDisplay_D3D::SetCullMode( CullMode mode )
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}
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}
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void RageDisplay_D3D::DeleteTexture( unsigned uTexHandle )
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void RageDisplay_D3D::DeleteTexture( unsigned iTexHandle )
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{
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IDirect3DTexture8* pTex = (IDirect3DTexture8*) uTexHandle;
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IDirect3DTexture8* pTex = (IDirect3DTexture8*) iTexHandle;
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pTex->Release();
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// Delete palette (if any)
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if( g_TexResourceToPaletteIndex.find(uTexHandle) != g_TexResourceToPaletteIndex.end() )
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g_TexResourceToPaletteIndex.erase( g_TexResourceToPaletteIndex.find(uTexHandle) );
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if( g_TexResourceToTexturePalette.find(uTexHandle) != g_TexResourceToTexturePalette.end() )
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g_TexResourceToTexturePalette.erase( g_TexResourceToTexturePalette.find(uTexHandle) );
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if( g_TexResourceToPaletteIndex.find(iTexHandle) != g_TexResourceToPaletteIndex.end() )
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g_TexResourceToPaletteIndex.erase( g_TexResourceToPaletteIndex.find(iTexHandle) );
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if( g_TexResourceToTexturePalette.find(iTexHandle) != g_TexResourceToTexturePalette.end() )
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g_TexResourceToTexturePalette.erase( g_TexResourceToTexturePalette.find(iTexHandle) );
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}
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