Use "i" for ints; don't distinguish between signed and unsigned. (If we're
marking unsigned ints, that seems to imply marking long ints, doubles vs. floats, etc; Hungarian serves little enough purpose without being that fine- grained.)
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@@ -178,11 +178,11 @@ public:
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bool bGenerateMipMaps
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) = 0;
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virtual void UpdateTexture(
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unsigned uTexHandle,
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unsigned iTexHandle,
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RageSurface* img,
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int xoffset, int yoffset, int width, int height
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) = 0;
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virtual void DeleteTexture( unsigned uTexHandle ) = 0;
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virtual void DeleteTexture( unsigned iTexHandle ) = 0;
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virtual void ClearAllTextures() = 0;
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virtual int GetNumTextureUnits() = 0;
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virtual void SetTexture( TextureUnit tu, unsigned iTexture ) = 0;
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