Use "i" for ints; don't distinguish between signed and unsigned. (If we're
marking unsigned ints, that seems to imply marking long ints, doubles vs. floats, etc; Hungarian serves little enough purpose without being that fine- grained.)
This commit is contained in:
@@ -178,11 +178,11 @@ public:
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bool bGenerateMipMaps
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) = 0;
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virtual void UpdateTexture(
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unsigned uTexHandle,
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unsigned iTexHandle,
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RageSurface* img,
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int xoffset, int yoffset, int width, int height
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) = 0;
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virtual void DeleteTexture( unsigned uTexHandle ) = 0;
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virtual void DeleteTexture( unsigned iTexHandle ) = 0;
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virtual void ClearAllTextures() = 0;
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virtual int GetNumTextureUnits() = 0;
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virtual void SetTexture( TextureUnit tu, unsigned iTexture ) = 0;
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@@ -1342,16 +1342,16 @@ void RageDisplay_D3D::SetCullMode( CullMode mode )
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}
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}
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void RageDisplay_D3D::DeleteTexture( unsigned uTexHandle )
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void RageDisplay_D3D::DeleteTexture( unsigned iTexHandle )
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{
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IDirect3DTexture8* pTex = (IDirect3DTexture8*) uTexHandle;
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IDirect3DTexture8* pTex = (IDirect3DTexture8*) iTexHandle;
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pTex->Release();
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// Delete palette (if any)
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if( g_TexResourceToPaletteIndex.find(uTexHandle) != g_TexResourceToPaletteIndex.end() )
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g_TexResourceToPaletteIndex.erase( g_TexResourceToPaletteIndex.find(uTexHandle) );
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if( g_TexResourceToTexturePalette.find(uTexHandle) != g_TexResourceToTexturePalette.end() )
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g_TexResourceToTexturePalette.erase( g_TexResourceToTexturePalette.find(uTexHandle) );
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if( g_TexResourceToPaletteIndex.find(iTexHandle) != g_TexResourceToPaletteIndex.end() )
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g_TexResourceToPaletteIndex.erase( g_TexResourceToPaletteIndex.find(iTexHandle) );
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if( g_TexResourceToTexturePalette.find(iTexHandle) != g_TexResourceToTexturePalette.end() )
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g_TexResourceToTexturePalette.erase( g_TexResourceToTexturePalette.find(iTexHandle) );
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}
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@@ -28,11 +28,11 @@ public:
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RageSurface* img,
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bool bGenerateMipMaps );
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void UpdateTexture(
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unsigned uTexHandle,
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unsigned iTexHandle,
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RageSurface* img,
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int xoffset, int yoffset, int width, int height
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);
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void DeleteTexture( unsigned uTexHandle );
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void DeleteTexture( unsigned iTexHandle );
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void ClearAllTextures();
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int GetNumTextureUnits();
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void SetTexture( TextureUnit tu, unsigned iTexture );
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@@ -25,11 +25,11 @@ public:
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RageSurface* img,
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bool bGenerateMipMaps ) { return 1; }
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void UpdateTexture(
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unsigned uTexHandle,
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unsigned iTexHandle,
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RageSurface* img,
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int xoffset, int yoffset, int width, int height
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) { }
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void DeleteTexture( unsigned uTexHandle ) { }
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void DeleteTexture( unsigned iTexHandle ) { }
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void ClearAllTextures() { }
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int GetNumTextureUnits() { return 1; }
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void SetTexture( TextureUnit tu, unsigned iTexture ) { }
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@@ -1715,11 +1715,11 @@ unsigned RageDisplay_OGL::CreateTexture(
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}
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// allocate OpenGL texture resource
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unsigned int uTexHandle;
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glGenTextures( 1, reinterpret_cast<GLuint*>(&uTexHandle) );
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ASSERT( uTexHandle );
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unsigned int iTexHandle;
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glGenTextures( 1, reinterpret_cast<GLuint*>(&iTexHandle) );
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ASSERT( iTexHandle );
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glBindTexture( GL_TEXTURE_2D, uTexHandle );
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glBindTexture( GL_TEXTURE_2D, iTexHandle );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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GLint iMinFilter;
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if( bGenerateMipMaps )
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@@ -1823,15 +1823,15 @@ unsigned RageDisplay_OGL::CreateTexture(
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if( bFreeImg )
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delete pImg;
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return uTexHandle;
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return iTexHandle;
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}
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void RageDisplay_OGL::UpdateTexture(
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unsigned uTexHandle,
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unsigned iTexHandle,
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RageSurface* pImg,
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int iXOffset, int iYOffset, int iWidth, int iHeight )
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{
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glBindTexture( GL_TEXTURE_2D, uTexHandle );
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glBindTexture( GL_TEXTURE_2D, iTexHandle );
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bool bFreeImg;
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PixelFormat SurfacePixFmt = GetImgPixelFormat( pImg, bFreeImg, iWidth, iHeight, false );
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@@ -35,11 +35,11 @@ public:
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RageSurface* img,
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bool bGenerateMipMaps );
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void UpdateTexture(
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unsigned uTexHandle,
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unsigned iTexHandle,
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RageSurface* img,
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int xoffset, int yoffset, int width, int height
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);
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void DeleteTexture( unsigned uTexHandle );
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void DeleteTexture( unsigned iTexHandle );
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void ClearAllTextures();
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int GetNumTextureUnits();
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void SetTexture( TextureUnit tu, unsigned iTexture );
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