[GameConstantsAndTypes] Made StageResult Lua-aware.
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@@ -124,6 +124,13 @@ static const char *HealthStateNames[] = {
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XToString( HealthState );
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LuaXType( HealthState );
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static const char *StageResultNames[] = {
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"Win",
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"Lose",
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"Draw",
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};
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XToString( StageResult );
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LuaXType( StageResult );
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static const char *CoinModeNames[] = {
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"Home",
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