Code cleanup
Mainly unneeded semicolons
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@@ -86,19 +86,19 @@ t[#t+1] = Def.ActorFrame {
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Def.Quad {
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Name="Background",
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InitCommand=cmd(zoomto,life_meter_width,life_meter_height),
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OnCommand=cmd(diffuse,color("#32373E");),
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AliveCommand=cmd(stopeffect;diffuse,color("#32373E");),
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OnCommand=cmd(diffuse,color("#32373E")),
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AliveCommand=cmd(stopeffect;diffuse,color("#32373E")),
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DangerCommand=cmd(diffuseshift;effectcolor2,ColorMidTone(Color.Red);effectcolor1,ColorDarkTone(Color.Red)),
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DeadCommand=cmd(stopeffect;diffuse,color("#000000");),
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DeadCommand=cmd(stopeffect;diffuse,color("#000000")),
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},
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Def.Quad {
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Name="Fill",
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InitCommand=cmd(x,-life_meter_width/2;zoomto,life_meter_width,life_meter_height;horizalign,left),
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OnCommand=cmd(diffuse,PlayerColor(pn);),
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OnCommand=cmd(diffuse,PlayerColor(pn)),
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--
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HotCommand=cmd(diffuse,color("#ff9232");diffuseshift;effectclock,'beat';effectcolor1,color("#ff9232");effectcolor2,color("#ffe263");),
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HotCommand=cmd(diffuse,color("#ff9232");diffuseshift;effectclock,'beat';effectcolor1,color("#ff9232");effectcolor2,color("#ffe263")),
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AliveCommand=cmd(diffuse,PlayerColor(pn);stopeffect),
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DangerCommand=cmd(diffuse,Color.Red;diffuseshift;effectclock,'beat';effectcolor1,Color.Red;effectcolor2,color("#FF797C");),
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DangerCommand=cmd(diffuse,Color.Red;diffuseshift;effectclock,'beat';effectcolor1,Color.Red;effectcolor2,color("#FF797C")),
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DeadCommand=cmd(diffuse,Color.Red;stopeffect)
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},
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MakeSeperators(),
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@@ -106,11 +106,11 @@ t[#t+1] = Def.ActorFrame {
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Name="Tip",
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InitCommand=cmd(basezoomx,life_meter_tip_width;basezoomy,life_meter_height),
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--
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OnCommand=cmd(diffuse,ColorLightTone(PlayerColor(pn));),
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OnCommand=cmd(diffuse,ColorLightTone(PlayerColor(pn))),
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--
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HotCommand=cmd(diffuse,color("#FFED31");glowshift;effectclock,'beat'),
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AliveCommand=cmd(diffuse,ColorLightTone(PlayerColor(pn));stopeffect),
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DangerCommand=cmd(diffuse,Color.Red;diffuseshift;effectclock,'beat';effectcolor1,color("#000000");effectcolor2,Color.Red;),
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DangerCommand=cmd(diffuse,Color.Red;diffuseshift;effectclock,'beat';effectcolor1,color("#000000");effectcolor2,Color.Red),
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DeadCommand=cmd(diffuse,Color.Red;stopeffect)
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}
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}
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