Code cleanup

Mainly unneeded semicolons
This commit is contained in:
ListenerJubatus
2018-08-14 14:19:02 -06:00
parent f4c97e5970
commit 2dcf66223d
47 changed files with 484 additions and 481 deletions
@@ -86,19 +86,19 @@ t[#t+1] = Def.ActorFrame {
Def.Quad {
Name="Background",
InitCommand=cmd(zoomto,life_meter_width,life_meter_height),
OnCommand=cmd(diffuse,color("#32373E");),
AliveCommand=cmd(stopeffect;diffuse,color("#32373E");),
OnCommand=cmd(diffuse,color("#32373E")),
AliveCommand=cmd(stopeffect;diffuse,color("#32373E")),
DangerCommand=cmd(diffuseshift;effectcolor2,ColorMidTone(Color.Red);effectcolor1,ColorDarkTone(Color.Red)),
DeadCommand=cmd(stopeffect;diffuse,color("#000000");),
DeadCommand=cmd(stopeffect;diffuse,color("#000000")),
},
Def.Quad {
Name="Fill",
InitCommand=cmd(x,-life_meter_width/2;zoomto,life_meter_width,life_meter_height;horizalign,left),
OnCommand=cmd(diffuse,PlayerColor(pn);),
OnCommand=cmd(diffuse,PlayerColor(pn)),
--
HotCommand=cmd(diffuse,color("#ff9232");diffuseshift;effectclock,'beat';effectcolor1,color("#ff9232");effectcolor2,color("#ffe263");),
HotCommand=cmd(diffuse,color("#ff9232");diffuseshift;effectclock,'beat';effectcolor1,color("#ff9232");effectcolor2,color("#ffe263")),
AliveCommand=cmd(diffuse,PlayerColor(pn);stopeffect),
DangerCommand=cmd(diffuse,Color.Red;diffuseshift;effectclock,'beat';effectcolor1,Color.Red;effectcolor2,color("#FF797C");),
DangerCommand=cmd(diffuse,Color.Red;diffuseshift;effectclock,'beat';effectcolor1,Color.Red;effectcolor2,color("#FF797C")),
DeadCommand=cmd(diffuse,Color.Red;stopeffect)
},
MakeSeperators(),
@@ -106,11 +106,11 @@ t[#t+1] = Def.ActorFrame {
Name="Tip",
InitCommand=cmd(basezoomx,life_meter_tip_width;basezoomy,life_meter_height),
--
OnCommand=cmd(diffuse,ColorLightTone(PlayerColor(pn));),
OnCommand=cmd(diffuse,ColorLightTone(PlayerColor(pn))),
--
HotCommand=cmd(diffuse,color("#FFED31");glowshift;effectclock,'beat'),
AliveCommand=cmd(diffuse,ColorLightTone(PlayerColor(pn));stopeffect),
DangerCommand=cmd(diffuse,Color.Red;diffuseshift;effectclock,'beat';effectcolor1,color("#000000");effectcolor2,Color.Red;),
DangerCommand=cmd(diffuse,Color.Red;diffuseshift;effectclock,'beat';effectcolor1,color("#000000");effectcolor2,Color.Red),
DeadCommand=cmd(diffuse,Color.Red;stopeffect)
}
}