Code cleanup

Mainly unneeded semicolons
This commit is contained in:
ListenerJubatus
2018-08-14 14:19:02 -06:00
parent f4c97e5970
commit 2dcf66223d
47 changed files with 484 additions and 481 deletions
@@ -2,13 +2,13 @@ local t = Def.ActorFrame {};
if not GAMESTATE:IsCourseMode() then
t[#t+1] = Def.ActorFrame {
LoadActor(THEME:GetPathG("ScreenEvaluation", "StageDisplay")) .. {
InitCommand=cmd(x,SCREEN_RIGHT-290;y,SCREEN_TOP+49;);
InitCommand=cmd(x,SCREEN_RIGHT-290;y,SCREEN_TOP+49);
OffCommand=cmd(sleep,0.175;decelerate,0.4;addy,-105),
}
}
else
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(x,SCREEN_RIGHT-290;y,SCREEN_TOP+49;);
InitCommand=cmd(x,SCREEN_RIGHT-290;y,SCREEN_TOP+49);
OffCommand=cmd(sleep,0.175;decelerate,0.4;addy,-105),
LoadActor(THEME:GetPathG("", "_sortFrame")) .. {
InitCommand=cmd(diffusealpha,0.9;zoom,1.5);
@@ -21,7 +21,7 @@ else
end
};
LoadFont("Common Italic Condensed") .. {
InitCommand=cmd(y,-1;zoom,1;shadowlength,1;uppercase,true;);
InitCommand=cmd(y,-1;zoom,1;shadowlength,1;uppercase,true);
BeginCommand=function(self)
self:playcommand("Set")
end;
@@ -41,7 +41,7 @@ end;
if GAMESTATE:HasEarnedExtraStage() then
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(x,SCREEN_RIGHT-290;y,SCREEN_TOP+49;);
InitCommand=cmd(x,SCREEN_RIGHT-290;y,SCREEN_TOP+49);
OffCommand=cmd(sleep,0.175;decelerate,0.4;addy,-105),
LoadActor(THEME:GetPathG("", "_sortFrame")) .. {
InitCommand=cmd(diffusealpha,0.9;zoom,1.5);
@@ -54,11 +54,11 @@ if GAMESTATE:HasEarnedExtraStage() then
end
};
LoadActor(THEME:GetPathG("", "_sortFrame")) .. {
InitCommand=cmd(diffusealpha,0.9;zoom,1.5;diffuse,color("#FFFFFF");blend,'add';);
BeginCommand=cmd(diffuseshift;effectcolor2,color("1,1,1,0.3");effectcolor2,color("1,1,1,0");effectperiod,2;);
InitCommand=cmd(diffusealpha,0.9;zoom,1.5;diffuse,color("#FFFFFF");blend,'add');
BeginCommand=cmd(diffuseshift;effectcolor2,color("1,1,1,0.3");effectcolor2,color("1,1,1,0");effectperiod,2);
};
LoadFont("Common Italic Condensed") .. {
InitCommand=cmd(y,-1;zoom,1;shadowlength,1;uppercase,true;maxwidth,220;);
InitCommand=cmd(y,-1;zoom,1;shadowlength,1;uppercase,true;maxwidth,220);
BeginCommand=function(self)
self:playcommand("Set")
end;