Code cleanup
Mainly unneeded semicolons
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@@ -2,13 +2,13 @@ local t = Def.ActorFrame {};
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if not GAMESTATE:IsCourseMode() then
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t[#t+1] = Def.ActorFrame {
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LoadActor(THEME:GetPathG("ScreenEvaluation", "StageDisplay")) .. {
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InitCommand=cmd(x,SCREEN_RIGHT-290;y,SCREEN_TOP+49;);
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InitCommand=cmd(x,SCREEN_RIGHT-290;y,SCREEN_TOP+49);
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OffCommand=cmd(sleep,0.175;decelerate,0.4;addy,-105),
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}
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}
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else
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(x,SCREEN_RIGHT-290;y,SCREEN_TOP+49;);
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InitCommand=cmd(x,SCREEN_RIGHT-290;y,SCREEN_TOP+49);
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OffCommand=cmd(sleep,0.175;decelerate,0.4;addy,-105),
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LoadActor(THEME:GetPathG("", "_sortFrame")) .. {
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InitCommand=cmd(diffusealpha,0.9;zoom,1.5);
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@@ -21,7 +21,7 @@ else
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end
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};
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LoadFont("Common Italic Condensed") .. {
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InitCommand=cmd(y,-1;zoom,1;shadowlength,1;uppercase,true;);
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InitCommand=cmd(y,-1;zoom,1;shadowlength,1;uppercase,true);
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BeginCommand=function(self)
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self:playcommand("Set")
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end;
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@@ -41,7 +41,7 @@ end;
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if GAMESTATE:HasEarnedExtraStage() then
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(x,SCREEN_RIGHT-290;y,SCREEN_TOP+49;);
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InitCommand=cmd(x,SCREEN_RIGHT-290;y,SCREEN_TOP+49);
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OffCommand=cmd(sleep,0.175;decelerate,0.4;addy,-105),
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LoadActor(THEME:GetPathG("", "_sortFrame")) .. {
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InitCommand=cmd(diffusealpha,0.9;zoom,1.5);
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@@ -54,11 +54,11 @@ if GAMESTATE:HasEarnedExtraStage() then
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end
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};
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LoadActor(THEME:GetPathG("", "_sortFrame")) .. {
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InitCommand=cmd(diffusealpha,0.9;zoom,1.5;diffuse,color("#FFFFFF");blend,'add';);
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BeginCommand=cmd(diffuseshift;effectcolor2,color("1,1,1,0.3");effectcolor2,color("1,1,1,0");effectperiod,2;);
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InitCommand=cmd(diffusealpha,0.9;zoom,1.5;diffuse,color("#FFFFFF");blend,'add');
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BeginCommand=cmd(diffuseshift;effectcolor2,color("1,1,1,0.3");effectcolor2,color("1,1,1,0");effectperiod,2);
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};
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LoadFont("Common Italic Condensed") .. {
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InitCommand=cmd(y,-1;zoom,1;shadowlength,1;uppercase,true;maxwidth,220;);
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InitCommand=cmd(y,-1;zoom,1;shadowlength,1;uppercase,true;maxwidth,220);
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BeginCommand=function(self)
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self:playcommand("Set")
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end;
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