Let CodeDetector detect Left+Right and Left-Right-Start codes on ScreenSelectMusic

This commit is contained in:
Chris Danford
2003-12-02 09:04:00 +00:00
parent 618cb4d08a
commit 2dc6cb9099
7 changed files with 159 additions and 49 deletions
+28 -2
View File
@@ -36,7 +36,7 @@ void InputQueue::RememberInput( const GameInput GameI )
m_aQueue[c].push_back( GameButtonAndTime(GameI.button,RageTimer::GetTimeSinceStart()) );
}
bool InputQueue::MatchesPattern( const GameController c, const MenuButton* button_sequence, const int iNumButtons, float fMaxSecondsBack )
bool InputQueue::MatchesSequence( GameController c, const MenuButton* button_sequence, const int iNumButtons, float fMaxSecondsBack )
{
if( fMaxSecondsBack == -1 )
fMaxSecondsBack = 0.4f + iNumButtons*0.15f;
@@ -65,7 +65,7 @@ bool InputQueue::MatchesPattern( const GameController c, const MenuButton* butto
return false;
}
bool InputQueue::MatchesPattern( const GameController c, const GameButton* button_sequence, const int iNumButtons, float fMaxSecondsBack )
bool InputQueue::MatchesSequence( GameController c, const GameButton* button_sequence, const int iNumButtons, float fMaxSecondsBack )
{
float fOldestTimeAllowed = RageTimer::GetTimeSinceStart() - fMaxSecondsBack;
@@ -87,3 +87,29 @@ bool InputQueue::MatchesPattern( const GameController c, const GameButton* butto
}
return false;
}
bool InputQueue::AllWerePressedRecently( GameController c, const GameButton* buttons, int iNumButtons, float fMaxSecondsBack )
{
float fOldestTimeAllowed = RageTimer::GetTimeSinceStart() - fMaxSecondsBack;
for( int b=0; b<iNumButtons; b++ )
{
GameButton button = buttons[b];
for( int queue_index=m_aQueue[c].size()-1; queue_index>=0; queue_index-- ) // iterate newest to oldest
{
GameButtonAndTime BandT = m_aQueue[c][queue_index];
if( BandT.fTime < fOldestTimeAllowed ) // buttons are too old. Stop searching because we're not going to find a match
return false;
if( BandT.button == button )
goto found_button;
}
return false; // didn't find the button
found_button:
; // hush VC6
}
m_aQueue[c].clear(); // empty the queue so we don't match on it again
return true;
}