add explicit sample length check
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@@ -421,6 +421,11 @@ void Song::TidyUpData()
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if( m_fMusicSampleStartSeconds == 0 )
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if( m_fMusicSampleStartSeconds == 0 )
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m_fMusicSampleStartSeconds = this->GetElapsedTimeFromBeat( 100 );
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m_fMusicSampleStartSeconds = this->GetElapsedTimeFromBeat( 100 );
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/* Some DWIs have lengths in ms when they meant seconds, eg. #SAMPLELENGTH:10;.
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* If the sample length is way too short, change it. */
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if( m_fMusicSampleLengthSeconds < 3 )
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m_fMusicSampleLengthSeconds = 10;
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//
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//
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// Here's the problem: We have a directory full of images. We want to determine which
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// Here's the problem: We have a directory full of images. We want to determine which
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// image is the banner, which is the background, and which is the CDTitle.
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// image is the banner, which is the background, and which is the CDTitle.
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