fix step broadcasts miss some notes
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@@ -1713,11 +1713,17 @@ void ScreenGameplay::SendCrossedMessages()
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FOREACH_EnabledPlayer( p )
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{
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if( GAMESTATE->m_pCurSteps[p]->GetDifficulty() == DIFFICULTY_BEGINNER )
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{
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pn = p;
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break;
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}
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}
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if( pn == PLAYER_INVALID )
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return;
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NoteData &nd = m_Player[pn].m_NoteData;
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static int iRowLastCrossedAll[NUM_MESSAGES_TO_SEND] = { 0, 0, 0, 0 };
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for( int i=0; i<NUM_MESSAGES_TO_SEND; i++ )
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{
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float fOffsetFromCurrentSeconds = MESSAGE_SPACING_SECONDS * i;
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@@ -1727,12 +1733,11 @@ void ScreenGameplay::SendCrossedMessages()
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int iRowNow = BeatToNoteRowNotRounded( fSongBeat );
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iRowNow = max( 0, iRowNow );
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static int iRowLastCrossedAll[NUM_MESSAGES_TO_SEND] = { 0, 0, 0, 0 };
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int &iRowLastCrossed = iRowLastCrossedAll[i];
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( m_Player[pn].m_NoteData, r, iRowLastCrossed+1, iRowNow+1 )
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FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( nd, r, iRowLastCrossed+1, iRowNow+1 )
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{
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if( m_CabinetLightsNoteData.IsThereATapOrHoldHeadAtRow(r) )
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if( nd.IsThereATapOrHoldHeadAtRow(r) )
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{
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LOG->Trace( "r = %d", r );
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MESSAGEMAN->Broadcast( (Message)(MESSAGE_NOTE_CROSSED + i) );
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