Optimize:
ReserveRows, like vector::reserve GetTapNoteX, non-bounds-checking GetTapNote Don't put these large functions in the header; they're probably too big to inline anyway
This commit is contained in:
+134
-14
@@ -127,6 +127,101 @@ void NoteData::CopyAll( const NoteData* pFrom )
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m_AttackMap = pFrom->m_AttackMap;
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}
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bool NoteData::IsRowEmpty( int index ) const
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{
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/* If this is out of range, we don't have any notes there, so all tracks are empty. */
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if( index < 0 || index >= GetMaxRow() )
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return true;
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for( int t=0; t<m_iNumTracks; t++ )
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if( GetTapNoteX(t, index) != TAP_EMPTY )
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return false;
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return true;
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}
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int NoteData::GetNumTapNonEmptyTracks( int index ) const
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{
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int iNum = 0;
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for( int t=0; t<m_iNumTracks; t++ )
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if( GetTapNote(t, index) != TAP_EMPTY )
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iNum++;
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return iNum;
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}
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int NoteData::GetFirstNonEmptyTrack( int index ) const
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{
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/* If this is out of range, we don't have any notes there, so all tracks are empty. */
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if( index < 0 || index >= GetMaxRow() )
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return 0;
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for( int t=0; t<m_iNumTracks; t++ )
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if( GetTapNoteX( t, index ) != TAP_EMPTY )
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return t;
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return -1;
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}
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int NoteData::GetNumTracksWithTap( int index ) const
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{
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/* If this is out of range, we don't have any notes there, so all tracks are empty. */
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if( index < 0 || index >= GetMaxRow() )
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return 0;
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int iNum = 0;
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for( int t=0; t<m_iNumTracks; t++ )
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{
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TapNote tn = GetTapNoteX( t, index );
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if( tn == TAP_TAP )
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iNum++;
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}
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return iNum;
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}
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int NoteData::GetNumTracksWithTapOrHoldHead( int index ) const
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{
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/* If this is out of range, we don't have any notes there, so all tracks are empty. */
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if( index < 0 || index >= GetMaxRow() )
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return 0;
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int iNum = 0;
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for( int t=0; t<m_iNumTracks; t++ )
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{
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TapNote tn = GetTapNoteX( t, index );
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if( tn == TAP_TAP || tn == TAP_ADDITION || tn == TAP_HOLD_HEAD )
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iNum++;
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}
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return iNum;
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}
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int NoteData::GetFirstTrackWithTap( int index ) const
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{
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/* If this is out of range, we don't have any notes there, so all tracks are empty. */
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if( index < 0 || index >= GetMaxRow() )
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return -1;
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for( int t=0; t<m_iNumTracks; t++ )
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{
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TapNote tn = GetTapNoteX( t, index );
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if( tn == TAP_TAP || tn == TAP_ADDITION )
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return t;
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}
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return -1;
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}
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int NoteData::GetFirstTrackWithTapOrHoldHead( int index ) const
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{
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/* If this is out of range, we don't have any notes there, so all tracks are empty. */
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if( index < 0 || index >= GetMaxRow() )
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return -1;
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for( int t=0; t<m_iNumTracks; t++ )
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{
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TapNote tn = GetTapNoteX( t, index );
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if( tn == TAP_TAP || tn == TAP_ADDITION || tn == TAP_HOLD_HEAD )
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return t;
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}
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return -1;
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}
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void NoteData::AddHoldNote( HoldNote add )
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{
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ASSERT( add.fStartBeat>=0 && add.fEndBeat>=0 );
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@@ -313,15 +408,22 @@ int NoteData::GetNumTapNotes( float fStartBeat, float fEndBeat ) const
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{
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int iNumNotes = 0;
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if(fEndBeat == -1) fEndBeat = GetMaxBeat();
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if( fEndBeat == -1 )
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fEndBeat = GetMaxBeat();
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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/* Clamp to known-good ranges. */
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iStartIndex = clamp( iStartIndex, 0, GetMaxRow()-1 );
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iEndIndex = clamp( iEndIndex, 0, GetMaxRow()-1 );
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for( int t=0; t<m_iNumTracks; t++ )
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{
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for( int i=iStartIndex; i<=iEndIndex; i++ )
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{
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if( GetTapNote(t, i) != TAP_EMPTY && GetTapNote(t, i) != TAP_MINE )
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TapNote tn = GetTapNoteX(t, i);
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if( tn != TAP_EMPTY && tn != TAP_MINE )
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iNumNotes++;
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}
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}
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@@ -348,14 +450,20 @@ int NoteData::GetNumMines( float fStartBeat, float fEndBeat ) const
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{
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int iNumMines = 0;
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if(fEndBeat == -1) fEndBeat = GetMaxBeat();
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if( fEndBeat == -1 )
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fEndBeat = GetMaxBeat();
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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/* Clamp to known-good ranges. */
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iStartIndex = clamp( iStartIndex, 0, GetMaxRow()-1 );
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iEndIndex = clamp( iEndIndex, 0, GetMaxRow()-1 );
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for( int t=0; t<m_iNumTracks; t++ )
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{
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for( int i=iStartIndex; i<=iEndIndex; i++ )
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if( GetTapNote(t, i) == TAP_MINE )
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if( GetTapNoteX(t, i) == TAP_MINE )
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iNumMines++;
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}
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@@ -387,8 +495,12 @@ int NoteData::GetNumHands( float fStartBeat, float fEndBeat ) const
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if( fEndBeat == -1 )
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fEndBeat = temp.GetMaxBeat();
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const int iStartIndex = BeatToNoteRow( fStartBeat );
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const int iEndIndex = BeatToNoteRow( fEndBeat );
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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/* Clamp to known-good ranges. */
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iStartIndex = clamp( iStartIndex, 0, temp.GetMaxRow()-1 );
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iEndIndex = clamp( iEndIndex, 0, temp.GetMaxRow()-1 );
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int iNum = 0;
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for( int i=iStartIndex; i<=iEndIndex; i++ )
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@@ -396,9 +508,8 @@ int NoteData::GetNumHands( float fStartBeat, float fEndBeat ) const
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int iNumNotesThisIndex = 0;
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for( int t=0; t<m_iNumTracks; t++ )
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{
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if( temp.GetTapNote(t, i) == TAP_MINE )
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continue; // mines don't count
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if( temp.GetTapNote(t, i) != TAP_EMPTY )
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TapNote tn = temp.GetTapNoteX(t, i);
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if( tn != TAP_MINE && tn != TAP_EMPTY ) // mines don't count
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iNumNotesThisIndex++;
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}
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if( iNumNotesThisIndex >= 3 )
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@@ -413,8 +524,12 @@ int NoteData::GetNumN( int MinTaps, float fStartBeat, float fEndBeat ) const
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if( fEndBeat == -1 )
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fEndBeat = GetMaxBeat();
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const int iStartIndex = BeatToNoteRow( fStartBeat );
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const int iEndIndex = BeatToNoteRow( fEndBeat );
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int iStartIndex = BeatToNoteRow( fStartBeat );
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int iEndIndex = BeatToNoteRow( fEndBeat );
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/* Clamp to known-good ranges. */
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iStartIndex = clamp( iStartIndex, 0, GetMaxRow()-1 );
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iEndIndex = clamp( iEndIndex, 0, GetMaxRow()-1 );
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int iNum = 0;
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for( int i=iStartIndex; i<=iEndIndex; i++ )
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@@ -422,9 +537,8 @@ int NoteData::GetNumN( int MinTaps, float fStartBeat, float fEndBeat ) const
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int iNumNotesThisIndex = 0;
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for( int t=0; t<m_iNumTracks; t++ )
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{
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if( GetTapNote(t, i) == TAP_MINE )
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continue; // mines don't count
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if( GetTapNote(t, i) != TAP_EMPTY )
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TapNote tn = GetTapNoteX(t, i);
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if( tn != TAP_MINE && tn != TAP_EMPTY ) // mines don't count
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iNumNotesThisIndex++;
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}
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if( iNumNotesThisIndex >= MinTaps )
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@@ -752,6 +866,12 @@ void NoteData::SetTapNote(int track, int row, TapNote t)
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m_TapNotes[track][row]=t;
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}
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void NoteData::ReserveRows( int row )
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{
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for(int track = 0; track < m_iNumTracks; ++track)
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m_TapNotes[track].reserve( row );
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}
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void NoteData::EliminateAllButOneTap(int row)
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{
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if(row < 0) return;
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