glGetAttribLocationARB
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@@ -214,6 +214,7 @@ void GLExt_t::Load( LowLevelWindow *pWind )
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func_t funcs[] =
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func_t funcs[] =
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{
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{
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F( glBindAttribLocationARB ),
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F( glBindAttribLocationARB ),
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F( glGetAttribLocationARB ),
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{ NULL, NULL }
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{ NULL, NULL }
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};
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};
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if( !LoadAllOrNothing(funcs, pWind) )
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if( !LoadAllOrNothing(funcs, pWind) )
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@@ -123,6 +123,7 @@ struct GLExt_t
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bool m_bGL_ARB_vertex_shader;
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bool m_bGL_ARB_vertex_shader;
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bool m_bGL_ARB_fragment_shader;
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bool m_bGL_ARB_fragment_shader;
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PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
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PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
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PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
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bool m_bGL_ARB_shading_language_100;
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bool m_bGL_ARB_shading_language_100;
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int m_iShadingLanguageVersion; /* * 100 */
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int m_iShadingLanguageVersion; /* * 100 */
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