Revert these. It was only needed in score.

I apologize for the recompilation of about 180 files.
This commit is contained in:
Jason Felds
2011-07-09 13:21:08 -04:00
parent 55870b4f99
commit 2d8f130771
2 changed files with 5 additions and 50 deletions
+2 -12
View File
@@ -13,8 +13,7 @@ class XNode;
struct TapNoteResult
{
/** @brief Set up the TapNoteResult with default values. */
TapNoteResult() : tns(TNS_None), fTapNoteOffset(0.f),
bHidden(false), numJudgments(1) { }
TapNoteResult() : tns(TNS_None), fTapNoteOffset(0.f), bHidden(false) { }
/** @brief The TapNoteScore that was achieved by the player. */
TapNoteScore tns;
@@ -28,12 +27,6 @@ struct TapNoteResult
/** @brief If the whole row has been judged, all taps on the row will be set to hidden. */
bool bHidden;
/**
* @brief How many judgments is this really worth?
*
* This is based off of the Combo Segment value. */
int numJudgments;
// XML
XNode* CreateNode() const;
@@ -42,10 +35,7 @@ struct TapNoteResult
/** @brief The result of holding (or letting go of) a hold note. */
struct HoldNoteResult
{
HoldNoteResult(): hns(HNS_None), fLife(1.f),
fOverlappedTime(0), iLastHeldRow(0),
iCheckpointsHit(0), iCheckpointsMissed(0),
bHeld(false), bActive(false) { }
HoldNoteResult() : hns(HNS_None), fLife(1.f), fOverlappedTime(0), iLastHeldRow(0), iCheckpointsHit(0), iCheckpointsMissed(0), bHeld(false), bActive(false) { }
float GetLastHeldBeat() const;
HoldNoteScore hns;