This commit is contained in:
Chris Danford
2005-12-06 12:41:33 +00:00
parent 24e113d102
commit 2d8b30e049
8 changed files with 66 additions and 52 deletions
+37 -25
View File
@@ -4,16 +4,16 @@
#include "RageLog.h"
#include "GameState.h"
#include "SongManager.h"
//#include "CommonMetrics.h"
#include "ScreenTextEntry.h"
#include "ScreenPrompt.h"
//#include "ScreenMiniMenu.h"
#include "GameManager.h"
#include "Steps.h"
#include "ScreenMiniMenu.h"
#include "RageUtil.h"
#include "RageFileManager.h"
AutoScreenMessage( SM_BackFromRename )
AutoScreenMessage( SM_BackFromDelete )
AutoScreenMessage( SM_BackFromContextMenu )
enum StepsEditAction
@@ -36,10 +36,13 @@ static MenuDef g_TempMenu(
);
static bool ValidateEditStepsName( const CString &sAnswer, CString &sErrorOut )
static bool ValidateEditStepsDescription( const CString &sAnswer, CString &sErrorOut )
{
if( sAnswer.empty() )
{
sErrorOut = "Description cannot be blank";
return false;
}
// Steps name must be unique
vector<Steps*> v;
@@ -50,7 +53,10 @@ static bool ValidateEditStepsName( const CString &sAnswer, CString &sErrorOut )
continue; // don't comepare name against ourself
if( (*s)->GetDescription() == sAnswer )
{
sErrorOut = "There is already another edit steps with this description. Each description must be unique.";
return false;
}
}
return true;
@@ -75,12 +81,12 @@ void ScreenOptionsManageEditSteps::BeginScreen()
OptionRowDefinition def;
def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
def.m_bOneChoiceForAllPlayers = true;
int iIndex = 0;
{
def.m_sName = "Create New Edit Steps";
def.m_bAllowThemeTitle = false;
def.m_sExplanationName = "Create New Edit Steps";
def.m_vsChoices.clear();
def.m_vsChoices.push_back( "" );
@@ -93,12 +99,13 @@ void ScreenOptionsManageEditSteps::BeginScreen()
FOREACH_CONST( Steps*, m_vpSteps, s )
{
CString sType = GAMEMAN->StepsTypeToThemedString( (*s)->m_StepsType );
def.m_sName = (*s)->GetDescription();
def.m_bAllowThemeTitle = false; // not themable
def.m_sExplanationName = "Edit Steps";
def.m_bAllowThemeItems = false;
def.m_vsChoices.clear();
CString sType = GAMEMAN->StepsTypeToThemedString( (*s)->m_StepsType );
def.m_vsChoices.push_back( sType );
def.m_bAllowThemeItems = false; // already themed
vDefs.push_back( def );
vHands.push_back( NULL );
iIndex++;
@@ -124,33 +131,25 @@ void ScreenOptionsManageEditSteps::BeginScreen()
void ScreenOptionsManageEditSteps::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_Success )
{
LOG->Trace( "Delete successful; deleting Steps from memory" );
SONGMAN->DeleteSteps( GetStepsWithFocus() );
SCREENMAN->SetNewScreen( this->m_sName ); // reload
}
else if( SM == SM_Failure )
{
LOG->Trace( "Delete failed; not deleting Steps" );
}
else if( SM == SM_GoToNextScreen )
if( SM == SM_GoToNextScreen )
{
int iCurRow = m_iCurrentRow[PLAYER_1];
if( iCurRow == 0 ) // "create new"
{
SCREENMAN->SetNewScreen( "ScreenEditMenuNew" );
return; // don't call base
// do base behavior
}
else if( iCurRow == (int)m_pRows.size()-1 ) // "done"
else if( m_pRows[iCurRow]->GetRowType() == OptionRow::RowType_Exit )
{
this->HandleScreenMessage( SM_GoToPrevScreen );
return; // don't call base
}
else // a Steps
{
Steps *pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
ASSERT( pSteps );
const Style *pStyle = GAMEMAN->GetEditorStyleForStepsType( pSteps->m_StepsType );
GAMESTATE->m_pCurStyle.Set( pStyle );
SCREENMAN->SetNewScreen( "ScreenEdit" );
return; // don't call base
}
@@ -166,6 +165,19 @@ void ScreenOptionsManageEditSteps::HandleScreenMessage( const ScreenMessage SM )
SCREENMAN->SetNewScreen( this->m_sName ); // reload
}
}
else if( SM == SM_BackFromDelete )
{
if( !ScreenTextEntry::s_bCancelledLast )
{
LOG->Trace( "Delete successful; deleting Steps from memory" );
Steps *pSteps = GetStepsWithFocus();
FILEMAN->Remove( pSteps->GetFilename() );
SONGMAN->DeleteSteps( pSteps );
GAMESTATE->m_pCurSteps[PLAYER_1].Set( NULL );
SCREENMAN->SetNewScreen( this->m_sName ); // reload
}
}
else if( SM == SM_BackFromContextMenu )
{
if( !ScreenMiniMenu::s_bCancelled )
@@ -189,12 +201,12 @@ void ScreenOptionsManageEditSteps::HandleScreenMessage( const ScreenMessage SM )
"Enter a name for the Steps.",
GAMESTATE->m_pCurSteps[PLAYER_1]->GetDescription(),
MAX_EDIT_STEPS_DESCRIPTION_LENGTH,
ValidateEditStepsName );
ValidateEditStepsDescription );
}
break;
case StepsEditAction_Delete:
{
ScreenPrompt::Prompt( SM_None, "This Steps will be lost permanently.\n\nContinue with delete?", PROMPT_YES_NO, ANSWER_NO );
ScreenPrompt::Prompt( SM_BackFromDelete, "This Steps will be lost permanently.\n\nContinue with delete?", PROMPT_YES_NO, ANSWER_NO );
}
break;
}
@@ -242,7 +254,7 @@ void ScreenOptionsManageEditSteps::ProcessMenuStart( const InputEventPlus &input
}
this->BeginFadingOut();
}
else if( iCurRow == (int)m_pRows.size()-1 ) // "done"
else if( m_pRows[iCurRow]->GetRowType() == OptionRow::RowType_Exit )
{
this->BeginFadingOut();
}
@@ -276,7 +288,7 @@ Steps *ScreenOptionsManageEditSteps::GetStepsWithFocus() const
int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
if( iCurRow == 0 )
return NULL;
else if( iCurRow == (int)m_pRows.size()-1 ) // "done"
else if( m_pRows[iCurRow]->GetRowType() == OptionRow::RowType_Exit )
return NULL;
// a Steps