427a764: subtractive blend (OpenGL only for now) [Glenn Maynard]
I was looking into writing the equivalent Direct3D code; still not 100% sure if my code is right, so it stays local for now.
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@@ -74,6 +74,7 @@ static const char *BlendModeNames[] =
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{
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"Normal",
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"Add",
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"Subtract",
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"Modulate",
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/*
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