427a764: subtractive blend (OpenGL only for now) [Glenn Maynard]

I was looking into writing the equivalent Direct3D code; still not 100% sure if my code is right, so it stays local for now.
This commit is contained in:
AJ Kelly
2010-02-08 01:32:14 -06:00
parent c0d0269549
commit 2d872ac518
3 changed files with 7 additions and 0 deletions
+1
View File
@@ -74,6 +74,7 @@ static const char *BlendModeNames[] =
{
"Normal",
"Add",
"Subtract",
"Modulate",
/*