Simplify. Don't recalculate values; it'll break if the rules change elsewhere,
eg. to a change ScoreKeeper.
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@@ -1514,7 +1514,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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{
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RadarCategory rc = (RadarCategory)r;
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GAMESTATE->m_CurStageStats.fRadarPossible[p][r] = NoteDataUtil::GetRadarValue( m_Player[p], rc, GAMESTATE->m_pCurSong->m_fMusicLengthSeconds );
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GAMESTATE->m_CurStageStats.fRadarActual[p][r] = m_Player[p].GetActualRadarValue( rc, GAMESTATE->m_pCurSong->m_fMusicLengthSeconds );
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GAMESTATE->m_CurStageStats.fRadarActual[p][r] = m_Player[p].GetActualRadarValue( rc, (PlayerNumber)p, GAMESTATE->m_pCurSong->m_fMusicLengthSeconds );
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}
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}
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}
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