Simplify. Don't recalculate values; it'll break if the rules change elsewhere,

eg. to a change ScoreKeeper.
This commit is contained in:
Glenn Maynard
2003-07-24 19:44:59 +00:00
parent 0b1f5b9dac
commit 2d7b9c9301
3 changed files with 31 additions and 75 deletions
+1 -1
View File
@@ -1514,7 +1514,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
{
RadarCategory rc = (RadarCategory)r;
GAMESTATE->m_CurStageStats.fRadarPossible[p][r] = NoteDataUtil::GetRadarValue( m_Player[p], rc, GAMESTATE->m_pCurSong->m_fMusicLengthSeconds );
GAMESTATE->m_CurStageStats.fRadarActual[p][r] = m_Player[p].GetActualRadarValue( rc, GAMESTATE->m_pCurSong->m_fMusicLengthSeconds );
GAMESTATE->m_CurStageStats.fRadarActual[p][r] = m_Player[p].GetActualRadarValue( rc, (PlayerNumber)p, GAMESTATE->m_pCurSong->m_fMusicLengthSeconds );
}
}
}