Simplify. Don't recalculate values; it'll break if the rules change elsewhere,
eg. to a change ScoreKeeper.
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@@ -13,6 +13,7 @@
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#include "GameConstantsAndTypes.h"
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#include "NoteData.h"
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#include "PlayerNumber.h"
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class NoteDataWithScoring : public NoteData
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{
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@@ -54,14 +55,14 @@ public:
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int LastTapNoteScoreTrack(unsigned row) const;
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TapNoteScore LastTapNoteScore(unsigned row) const;
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float GetActualRadarValue( RadarCategory rv, float fSongSeconds ) const;
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float GetActualStreamRadarValue( float fSongSeconds ) const;
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float GetActualVoltageRadarValue( float fSongSeconds ) const;
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float GetActualAirRadarValue( float fSongSeconds ) const;
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float GetActualFreezeRadarValue( float fSongSeconds ) const;
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float GetActualChaosRadarValue( float fSongSeconds ) const;
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float GetActualRadarValue( RadarCategory rv, PlayerNumber pn, float fSongSeconds ) const;
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int GetMaxCombo() const; // used for groove radar calculations
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private:
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float GetActualStreamRadarValue( float fSongSeconds, PlayerNumber pn ) const;
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float GetActualVoltageRadarValue( float fSongSeconds, PlayerNumber pn ) const;
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float GetActualAirRadarValue( float fSongSeconds, PlayerNumber pn ) const;
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float GetActualFreezeRadarValue( float fSongSeconds, PlayerNumber pn ) const;
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float GetActualChaosRadarValue( float fSongSeconds, PlayerNumber pn ) const;
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};
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#endif
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