fix PO_STEP
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@@ -198,6 +198,25 @@ void ScreenPlayerOptions::ImportOptions()
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m_iSelectedOption[p][PO_HOLD_NOTES] = po.m_bHoldNotes ? 1 : 0;
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m_iSelectedOption[p][PO_DARK] = po.m_fDark ? 1 : 0;
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if( GAMESTATE->m_pCurCourse ) // playing a course
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{
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if( GAMESTATE->m_bDifficultCourses )
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m_iSelectedOption[p][PO_STEP] = 1;
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else
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m_iSelectedOption[p][PO_STEP] = 0;
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}
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else
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{
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vector<Notes*> vNotes;
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GAMESTATE->m_pCurSong->GetNotes( vNotes, GAMESTATE->GetCurrentStyleDef()->m_NotesType );
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SortNotesArrayByDifficulty( vNotes );
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for( unsigned i=0; i<vNotes.size(); i++ )
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{
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if( GAMESTATE->m_pCurNotes[p] == vNotes[i] )
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m_iSelectedOption[p][PO_STEP] = i;
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}
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}
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/* Default: */
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m_iSelectedOption[p][PO_PERSPECTIVE] = 1;
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if(po.m_fPerspectiveTilt == -1)
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@@ -275,23 +294,22 @@ void ScreenPlayerOptions::ExportOptions()
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GAMESTATE->m_PlayerOptions[p].m_sPositioning = m_OptionRow[PO_PERSPECTIVE].choices[choice];
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}
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if( GAMESTATE->m_pCurCourse ) // playing a course
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//
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// apply difficulty selection
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//
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if( GAMESTATE->m_pCurCourse ) // playing a course
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{
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if( GAMESTATE->m_bDifficultCourses )
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m_iSelectedOption[p][PO_STEP] = 1;
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if( m_iSelectedOption[p][PO_STEP] == 1 )
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GAMESTATE->m_bDifficultCourses = true;
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else
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m_iSelectedOption[p][PO_STEP] = 0;
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GAMESTATE->m_bDifficultCourses = false;
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}
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else
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{
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vector<Notes*> vNotes;
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GAMESTATE->m_pCurSong->GetNotes( vNotes, GAMESTATE->GetCurrentStyleDef()->m_NotesType );
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SortNotesArrayByDifficulty( vNotes );
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for( unsigned i=0; i<vNotes.size(); i++ )
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{
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if( GAMESTATE->m_pCurNotes[p] == vNotes[i] )
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m_iSelectedOption[p][PO_STEP] = i;
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}
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GAMESTATE->m_pCurNotes[p] = vNotes[ m_iSelectedOption[p][PO_STEP] ];
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}
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if( m_iSelectedOption[p][PO_CHARACTER] > 0 )
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