hack for testing all 8 players w/ only one joystick

This commit is contained in:
Chris Danford
2005-08-26 17:37:30 +00:00
parent b9f82be7a9
commit 2d5e08f288
+10 -1
View File
@@ -115,7 +115,8 @@ void ScreenJoinMultiplayer::Input( const DeviceInput& DeviceI, const InputEventT
// Translate input and sent to the appropriate player. Assume that all
// joystick devices are mapped the same as the master player.
if( DeviceI.device >= DEVICE_JOY1 &&
if( type == IET_FIRST_PRESS &&
DeviceI.device >= DEVICE_JOY1 &&
DeviceI.device < DEVICE_JOY1 + NUM_MultiPlayer )
{
DeviceInput di = DeviceI;
@@ -130,6 +131,14 @@ void ScreenJoinMultiplayer::Input( const DeviceInput& DeviceI, const InputEventT
MultiPlayer p = (MultiPlayer)(DeviceI.device - DEVICE_JOY1);
// testing hack
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD,KEY_LSHIFT) ) )
p = (MultiPlayer)(p + 1);
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD,KEY_LCTRL) ) )
p = (MultiPlayer)(p + 2);
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD,KEY_LALT) ) )
p = (MultiPlayer)(p + 4);
ASSERT( p>=0 && p<NUM_MultiPlayer );
MultiPlayerStatus old = g_MultiPlayerStatus[p];