diff --git a/stepmania/src/InputMapper.cpp b/stepmania/src/InputMapper.cpp index 20f21006e8..0a00834864 100644 --- a/stepmania/src/InputMapper.cpp +++ b/stepmania/src/InputMapper.cpp @@ -336,20 +336,37 @@ const AutoJoyMapping g_AutoJoyMappings[] = END_MARKER } }, + { + "para", + "ParaParaParadise Controller", + "ParaParaParadise Controller", + { + { 0, JOY_BUTTON_5, PARA_BUTTON_LEFT, false }, + { 0, JOY_BUTTON_4, PARA_BUTTON_UPLEFT, false }, + { 0, JOY_BUTTON_3, PARA_BUTTON_UP, false }, + { 0, JOY_BUTTON_2, PARA_BUTTON_UPRIGHT, false }, + { 0, JOY_BUTTON_1, PARA_BUTTON_RIGHT, false }, + { 0, JOY_BUTTON_10, PARA_BUTTON_START, false }, + { 0, JOY_BUTTON_11, PARA_BUTTON_BACK, false }, + { 0, JOY_BUTTON_12, PARA_BUTTON_MENULEFT, false }, + { 0, JOY_BUTTON_9, PARA_BUTTON_MENURIGHT, false }, + END_MARKER + } + }, { "techno", "Dance ", //Notice the extra space at end "LevelSix USB Pad (DDR638)", // "DDR638" is the model number of the pad { - { 0, JOY_BUTTON_1, TECHNO_BUTTON_UP, false }, - { 0, JOY_BUTTON_2, TECHNO_BUTTON_DOWN, false }, - { 0, JOY_BUTTON_3, TECHNO_BUTTON_LEFT, false }, - { 0, JOY_BUTTON_4, TECHNO_BUTTON_RIGHT, false }, - { 0, JOY_BUTTON_5, TECHNO_BUTTON_DOWNRIGHT,false }, - { 0, JOY_BUTTON_6, TECHNO_BUTTON_DOWNLEFT, false }, - { 0, JOY_BUTTON_7, TECHNO_BUTTON_UPRIGHT, false }, - { 0, JOY_BUTTON_8, TECHNO_BUTTON_UPLEFT, false }, - { 0, JOY_BUTTON_9, TECHNO_BUTTON_BACK, false }, + { 0, JOY_BUTTON_1, TECHNO_BUTTON_UP, false }, + { 0, JOY_BUTTON_2, TECHNO_BUTTON_DOWN, false }, + { 0, JOY_BUTTON_3, TECHNO_BUTTON_LEFT, false }, + { 0, JOY_BUTTON_4, TECHNO_BUTTON_RIGHT, false }, + { 0, JOY_BUTTON_5, TECHNO_BUTTON_DOWNRIGHT,false }, + { 0, JOY_BUTTON_6, TECHNO_BUTTON_DOWNLEFT, false }, + { 0, JOY_BUTTON_7, TECHNO_BUTTON_UPRIGHT, false }, + { 0, JOY_BUTTON_8, TECHNO_BUTTON_UPLEFT, false }, + { 0, JOY_BUTTON_9, TECHNO_BUTTON_BACK, false }, { 0, JOY_BUTTON_10, TECHNO_BUTTON_START, false }, END_MARKER } @@ -481,10 +498,12 @@ void InputMapper::SaveMappingsToDisk() CString sNameString = GameI.toString( pGame ); vector asValues; - for( int button = 0; button < NUM_GAME_TO_DEVICE_SLOTS; ++button ) - asValues.push_back( m_GItoDI[i][j][button].toString() ); + for( int slot = 0; slot < NUM_GAME_TO_DEVICE_SLOTS; ++slot ) + asValues.push_back( m_GItoDI[i][j][slot].toString() ); + while( asValues.size() && asValues.back() == "" ) asValues.erase( asValues.begin()+asValues.size()-1 ); + CString sValueString = join( ",", asValues ); ini.SetValue( pGame->m_szName, sNameString, sValueString );