Fix input mappings, etc. not being reloaded after change game code.
This commit is contained in:
@@ -185,7 +185,7 @@ void ExitGame()
|
||||
g_bQuitting = true;
|
||||
}
|
||||
|
||||
void ResetGame()
|
||||
void ResetGame( bool ReturnToFirstScreen )
|
||||
{
|
||||
GAMESTATE->Reset();
|
||||
PREFSMAN->ReadGamePrefsFromDisk();
|
||||
@@ -217,11 +217,13 @@ void ResetGame()
|
||||
}
|
||||
PREFSMAN->SaveGamePrefsToDisk();
|
||||
|
||||
SCREENMAN->SetNewScreen( THEME->GetMetric("Common","InitialScreen") );
|
||||
PREFSMAN->m_bFirstRun = false;
|
||||
|
||||
if( PREFSMAN->m_bAutoMapJoysticks )
|
||||
INPUTMAPPER->AutoMapJoysticksForCurrentGame();
|
||||
|
||||
if( ReturnToFirstScreen )
|
||||
SCREENMAN->SetNewScreen( THEME->GetMetric("Common","InitialScreen") );
|
||||
}
|
||||
|
||||
static void GameLoop();
|
||||
|
||||
Reference in New Issue
Block a user