From 2d40b4b3d027ad48c286aa704e3c834df061f6b0 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 26 Dec 2006 22:40:20 +0000 Subject: [PATCH] Use di.bDown. This is normally filled in via di.level. --- stepmania/src/InputFilter.cpp | 3 ++- stepmania/src/InputFilter.h | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/stepmania/src/InputFilter.cpp b/stepmania/src/InputFilter.cpp index 654525efba..bb5109bc0b 100644 --- a/stepmania/src/InputFilter.cpp +++ b/stepmania/src/InputFilter.cpp @@ -113,7 +113,7 @@ ButtonState::ButtonState(): m_fSecsHeld = 0; } -void InputFilter::ButtonPressed( const DeviceInput &di, bool Down ) +void InputFilter::ButtonPressed( const DeviceInput &di ) { LockMut(*queuemutex); @@ -129,6 +129,7 @@ void InputFilter::ButtonPressed( const DeviceInput &di, bool Down ) RageTimer now; CheckButtonChange( bs, di, now ); + bool Down = di.bDown; if( bs.m_BeingHeld != Down ) { bs.m_BeingHeld = Down; diff --git a/stepmania/src/InputFilter.h b/stepmania/src/InputFilter.h index 061a1cd523..5277d67676 100644 --- a/stepmania/src/InputFilter.h +++ b/stepmania/src/InputFilter.h @@ -35,7 +35,7 @@ struct ButtonState; class InputFilter { public: - void ButtonPressed( const DeviceInput &di, bool Down ); + void ButtonPressed( const DeviceInput &di ); void SetButtonComment( const DeviceInput &di, const RString &sComment = "" ); void ResetDevice( InputDevice dev );