Add the SurvivalModOverride metric.
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@@ -70,6 +70,7 @@
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static ThemeMetric<float> INITIAL_BACKGROUND_BRIGHTNESS ("ScreenGameplay","InitialBackgroundBrightness");
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static ThemeMetric<float> SECONDS_BETWEEN_COMMENTS ("ScreenGameplay","SecondsBetweenComments");
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static ThemeMetric<RString> SCORE_KEEPER_CLASS ("ScreenGameplay","ScoreKeeperClass");
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static ThemeMetric<bool> SURVIVAL_MOD_OVERRIDE ("ScreenGameplay","SurvivalModOverride");
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AutoScreenMessage( SM_PlayGo );
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@@ -831,7 +832,7 @@ void ScreenGameplay::InitSongQueues()
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}
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// In a survival course, override stored mods
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if( pCourse->GetCourseType() == COURSE_TYPE_SURVIVAL )
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if( pCourse->GetCourseType() == COURSE_TYPE_SURVIVAL && SURVIVAL_MOD_OVERRIDE )
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{
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pi->GetPlayerState()->m_PlayerOptions.FromString( ModsLevel_Stage,
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"clearall,"
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