use bindings
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@@ -146,7 +146,7 @@ class LunaOptionIconRow: public Luna<OptionIconRow>
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{
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public:
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LunaOptionIconRow() { LUA->Register( Register ); }
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static int set( T* p, lua_State *L ) { p->SetFromGameState( (PlayerNumber) IArg(1) ); return 0; }
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static int set( T* p, lua_State *L ) { p->SetFromGameState( Enum::Check<PlayerNumber>(L, 1) ); return 0; }
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static void Register(lua_State *L)
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{
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