GAME_BASE_NOTESKIN_NAME -> DEFAULT_NOTESKIN_NAME.
(This isn't the base noteskin that other noteskins derive from, just the default preference.)
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@@ -198,7 +198,7 @@ void PlayerOptions::GetMods( vector<RString> &AddTo, bool bForceNoteSkin ) const
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}
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// Don't display a string if using the default NoteSkin unless we force it.
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if( bForceNoteSkin || (!m_sNoteSkin.empty() && m_sNoteSkin != NOTESKIN->GAME_BASE_NOTESKIN_NAME.GetValue()) )
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if( bForceNoteSkin || (!m_sNoteSkin.empty() && m_sNoteSkin != CommonMetrics::DEFAULT_NOTESKIN_NAME.GetValue()) )
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{
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RString s = m_sNoteSkin;
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Capitalize( s );
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@@ -352,7 +352,7 @@ void PlayerOptions::FromString( const RString &sOptions, bool bWarnOnInvalid )
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else if( sBit == "hallway" ) { m_bSetTiltOrSkew = true; m_fSkew = 0; m_fPerspectiveTilt = -level; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; }
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else if( sBit == "distant" ) { m_bSetTiltOrSkew = true; m_fSkew = 0; m_fPerspectiveTilt = +level; m_SpeedfSkew = m_SpeedfPerspectiveTilt = speed; }
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else if( NOTESKIN && NOTESKIN->DoesNoteSkinExist(sBit) ) m_sNoteSkin = sBit;
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else if( sBit == "noteskin" && !on ) /* "no noteskin" */ m_sNoteSkin = NOTESKIN->GAME_BASE_NOTESKIN_NAME;
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else if( sBit == "noteskin" && !on ) /* "no noteskin" */ m_sNoteSkin = CommonMetrics::DEFAULT_NOTESKIN_NAME;
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else if( sBit == "randomspeed" ) SET_FLOAT( fRandomSpeed )
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else if( sBit == "addscore" ) m_ScoreDisplay = SCORING_ADD;
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else if( sBit == "subtractscore" ) m_ScoreDisplay = SCORING_SUBTRACT;
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