merge OverlayInput into Input. overlay screens can still intercept input if they want.
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@@ -316,7 +316,7 @@ void ScreenInstallOverlay::Init()
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this->AddChild( &m_textStatus );
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}
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bool ScreenInstallOverlay::OverlayInput( const InputEventPlus &input )
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bool ScreenInstallOverlay::Input( const InputEventPlus &input )
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{
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/*
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if( input.DeviceI.button == g_buttonLogin && input.type == IET_FIRST_PRESS )
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@@ -326,7 +326,7 @@ bool ScreenInstallOverlay::OverlayInput( const InputEventPlus &input )
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}
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*/
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return Screen::OverlayInput(input);
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return Screen::Input(input);
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}
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void ScreenInstallOverlay::Update( float fDeltaTime )
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