merge OverlayInput into Input. overlay screens can still intercept input if they want.
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@@ -16,7 +16,7 @@ public:
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virtual ~ScreenDebugOverlay();
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virtual void Init();
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bool OverlayInput( const InputEventPlus &input );
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bool Input( const InputEventPlus &input );
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void Update( float fDeltaTime );
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