merge OverlayInput into Input. overlay screens can still intercept input if they want.

This commit is contained in:
Devin J. Pohly
2013-01-12 23:19:44 -05:00
parent 9c9e2f995f
commit 2cf9262afc
9 changed files with 17 additions and 31 deletions
-1
View File
@@ -59,7 +59,6 @@ public:
virtual void EndScreen();
virtual void Update( float fDeltaTime );
virtual bool OverlayInput( const InputEventPlus &input );
virtual bool Input( const InputEventPlus &input );
virtual void HandleScreenMessage( const ScreenMessage SM );
void SetLockInputSecs( float f ) { m_fLockInputSecs = f; }