merge OverlayInput into Input. overlay screens can still intercept input if they want.
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@@ -59,7 +59,6 @@ public:
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virtual void EndScreen();
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virtual void Update( float fDeltaTime );
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virtual bool OverlayInput( const InputEventPlus &input );
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virtual bool Input( const InputEventPlus &input );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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void SetLockInputSecs( float f ) { m_fLockInputSecs = f; }
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