Only show the score frames for enabled players.
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@@ -145,7 +145,7 @@ void ScreenSelectMusic::Init()
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COMMAND( m_sprCDTitleBack, "Back" );
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COMMAND( m_sprCDTitleBack, "Back" );
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this->AddChild( &m_sprCDTitleBack );
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this->AddChild( &m_sprCDTitleBack );
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FOREACH_ENUM( PlayerNumber, p )
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FOREACH_EnabledPlayer( p )
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{
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{
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m_sprHighScoreFrame[p].SetName( ssprintf("ScoreFrameP%d",p+1) );
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m_sprHighScoreFrame[p].SetName( ssprintf("ScoreFrameP%d",p+1) );
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m_sprHighScoreFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("score frame p%d",p+1)) );
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m_sprHighScoreFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("score frame p%d",p+1)) );
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