Add ScreenOptionsMaster (partially functional)
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#ifndef SCREEN_OPTIONS_MASTER_PREFS_H
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#define SCREEN_OPTIONS_MASTER_PREFS_H
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static const int MAX_OPTIONS=16;
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struct ConfOption
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{
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/* Name of this option. It's helpful to delimit this with newlines, as it'll
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* be the default display title. */
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CString name;
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void (*MoveData)( int &sel, bool ToSel );
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inline int Get() const { int sel; MoveData( sel, true ); return sel; }
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inline void Put( int sel ) const { MoveData( sel, false ); }
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vector<CString> names;
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ConfOption( const char *n, void (*m)( int &sel, bool in ),
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const char *c0=NULL, const char *c1=NULL, const char *c2=NULL, const char *c3=NULL, const char *c4=NULL, const char *c5=NULL, const char *c6=NULL, const char *c7=NULL, const char *c8=NULL, const char *c9=NULL, const char *c10=NULL, const char *c11=NULL, const char *c12=NULL, const char *c13=NULL, const char *c14=NULL, const char *c15=NULL, const char *c16=NULL, const char *c17=NULL, const char *c18=NULL, const char *c19=NULL )
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{
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name = n;
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MoveData = m;
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#define PUSH( c ) if(c) names.push_back(c);
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PUSH(c0);PUSH(c1);PUSH(c2);PUSH(c3);PUSH(c4);PUSH(c5);PUSH(c6);PUSH(c7);PUSH(c8);PUSH(c9);PUSH(c10);PUSH(c11);PUSH(c12);PUSH(c13);PUSH(c14);PUSH(c15);PUSH(c16);PUSH(c17);PUSH(c18);PUSH(c19);
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#undef PUSH
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}
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};
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const ConfOption *FindConfOption( CString name );
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#endif
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