Add ScreenOptionsMaster (partially functional)
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#ifndef SCREEN_OPTIONS_MASTER_H
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#define SCREEN_OPTIONS_MASTER_H
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#include "ScreenOptions.h"
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#include "ModeChoice.h"
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struct ConfOption;
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class ScreenOptionsMaster: public ScreenOptions
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{
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public:
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ScreenOptionsMaster( CString sName );
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virtual ~ScreenOptionsMaster();
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private:
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enum OptionRowType
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{
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ROW_LIST, /* list of custom settings */
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ROW_STEP, /* list of steps for the current song or course */
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ROW_CHARACTER, /* list of characters */
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ROW_CONFIG,
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NUM_OPTION_ROW_TYPES
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};
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struct OptionRowHandler
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{
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OptionRowType type;
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/* ROW_LIST: */
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vector<ModeChoice> ListEntries;
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ModeChoice Default;
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/* ROW_CONFIG: */
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const ConfOption *opt;
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};
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CString m_NextScreen;
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vector<OptionRowHandler> OptionRowHandlers;
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OptionRow *m_OptionRowAlloc;
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CString ConvertParamToThemeDifficulty( const CString &in ) const;
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void ExportOption( const OptionRow &row, const OptionRowHandler &hand, int pn, int sel );
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int ImportOption( const OptionRow &row, const OptionRowHandler &hand, int pn );
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void SetList( OptionRow &row, OptionRowHandler &hand, CString param, CString &TitleOut );
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void SetStep( OptionRow &row, OptionRowHandler &hand );
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void SetConf( OptionRow &row, OptionRowHandler &hand, CString param, CString &TitleOut );
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void SetCharacter( OptionRow &row, OptionRowHandler &hand );
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protected:
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virtual void ImportOptions();
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virtual void ExportOptions();
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virtual void GoToNextState();
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virtual void GoToPrevState();
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};
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#endif
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