[splittiming] ArrowEffects, BPMDisplay, Inventory, MeterDisplay

This commit is contained in:
Thai Pangsakulyanont
2011-05-10 21:44:25 +07:00
parent 5209585cdc
commit 2c87c34899
4 changed files with 20 additions and 16 deletions
+1 -1
View File
@@ -75,7 +75,7 @@ void SongMeterDisplay::Update( float fDeltaTime )
{
float fSongStartSeconds = GAMESTATE->m_pCurSong->m_SongTiming.GetElapsedTimeFromBeat( GAMESTATE->m_pCurSong->m_fFirstBeat );
float fSongEndSeconds = GAMESTATE->m_pCurSong->m_SongTiming.GetElapsedTimeFromBeat( GAMESTATE->m_pCurSong->m_fLastBeat );
float fPercentPositionSong = SCALE( GAMESTATE->m_fMusicSeconds, fSongStartSeconds, fSongEndSeconds, 0.0f, 1.0f );
float fPercentPositionSong = SCALE( GAMESTATE->m_Position.m_fMusicSeconds, fSongStartSeconds, fSongEndSeconds, 0.0f, 1.0f );
CLAMP( fPercentPositionSong, 0, 1 );
SetPercent( fPercentPositionSong );