[splittiming] ArrowEffects, BPMDisplay, Inventory, MeterDisplay
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@@ -276,7 +276,7 @@ SongBPMDisplay::SongBPMDisplay()
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void SongBPMDisplay::Update( float fDeltaTime )
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{
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float fGameStateBPM = GAMESTATE->m_fCurBPS * 60.0f;
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float fGameStateBPM = GAMESTATE->m_Position.m_fCurBPS * 60.0f;
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if( m_fLastGameStateBPM != fGameStateBPM )
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{
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m_fLastGameStateBPM = fGameStateBPM;
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