add mySDL_Palettize
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@@ -64,6 +64,7 @@ void mySDL_BlitTransform( const SDL_Surface *src, SDL_Surface *dst,
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const float fCoords[8] /* TL, BR, BL, TR */ );
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void mySDL_BlitSurface(
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SDL_Surface *src, SDL_Surface *dst, int width, int height, bool ckey);
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SDL_Surface *mySDL_Palettize( SDL_Surface *src_surf, int GrayBits, int AlphaBits );
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#endif
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