Merge pull request #138 from sigatrev/Net-fixes
remove FinishStage from Net screens
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@@ -27,8 +27,6 @@ REGISTER_SCREEN_CLASS( ScreenNetRoom );
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void ScreenNetRoom::Init()
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void ScreenNetRoom::Init()
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{
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{
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GAMESTATE->FinishStage();
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ScreenNetSelectBase::Init();
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ScreenNetSelectBase::Init();
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m_soundChangeSel.Load( THEME->GetPathS("ScreenNetRoom","change sel") );
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m_soundChangeSel.Load( THEME->GetPathS("ScreenNetRoom","change sel") );
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@@ -39,9 +39,6 @@ REGISTER_SCREEN_CLASS( ScreenNetSelectMusic );
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void ScreenNetSelectMusic::Init()
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void ScreenNetSelectMusic::Init()
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{
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{
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// Finish any previous stage. It's OK to call this when we haven't played a stage yet.
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GAMESTATE->FinishStage();
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ScreenNetSelectBase::Init();
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ScreenNetSelectBase::Init();
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SAMPLE_MUSIC_PREVIEW_MODE.Load( m_sName, "SampleMusicPreviewMode" );
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SAMPLE_MUSIC_PREVIEW_MODE.Load( m_sName, "SampleMusicPreviewMode" );
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