HandleParams -> BeginHandleParams

This commit is contained in:
Chris Danford
2004-11-06 03:09:29 +00:00
parent 40e692a32c
commit 2c314df898
8 changed files with 20 additions and 17 deletions
+3 -3
View File
@@ -632,7 +632,7 @@ void Actor::Command( const CString &sCommands )
void Actor::HandleCommand( const ParsedCommand &command )
{
HandleParams;
BeginHandleParams;
const CString& sName = sParam(0);
@@ -744,7 +744,7 @@ void Actor::HandleCommand( const ParsedCommand &command )
/* These are commands intended for a Sprite commands, but they will get
* sent to all sub-actors (which aren't necessarily Sprites) on
* GainFocus and LoseFocus. So, don't run CheckHandledParams
* GainFocus and LoseFocus. So, don't run EndHandleParams
* on these commands. */
else if( sName=="customtexturerect" || sName=="texcoordvelocity" || sName=="scaletoclipped" ||
sName=="stretchtexcoords" || sName=="position" || sName=="loop" ||
@@ -757,7 +757,7 @@ void Actor::HandleCommand( const ParsedCommand &command )
Dialog::OK( sError );
}
CheckHandledParams;
EndHandleParams;
}
float Actor::GetCommandLengthSeconds( const CString &sCommands )