HandleParams -> BeginHandleParams
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@@ -632,7 +632,7 @@ void Actor::Command( const CString &sCommands )
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void Actor::HandleCommand( const ParsedCommand &command )
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{
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HandleParams;
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BeginHandleParams;
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const CString& sName = sParam(0);
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@@ -744,7 +744,7 @@ void Actor::HandleCommand( const ParsedCommand &command )
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/* These are commands intended for a Sprite commands, but they will get
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* sent to all sub-actors (which aren't necessarily Sprites) on
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* GainFocus and LoseFocus. So, don't run CheckHandledParams
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* GainFocus and LoseFocus. So, don't run EndHandleParams
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* on these commands. */
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else if( sName=="customtexturerect" || sName=="texcoordvelocity" || sName=="scaletoclipped" ||
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sName=="stretchtexcoords" || sName=="position" || sName=="loop" ||
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@@ -757,7 +757,7 @@ void Actor::HandleCommand( const ParsedCommand &command )
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Dialog::OK( sError );
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}
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CheckHandledParams;
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EndHandleParams;
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}
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float Actor::GetCommandLengthSeconds( const CString &sCommands )
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