really old cleanups
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@@ -1,10 +1,31 @@
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/* This handles manual paging. It's primarily intended for the Xbox, but works
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* in Windows as well; it can be enabled for debugging. */
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#include "global.h"
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#include "VirtualMemory.h"
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#include "RageLog.h"
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#include <new>
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#if defined(WINDOWS)
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#define PAGE_FILE_PATH "StepMania pagefile.dat"
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#else
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#define PAGE_FILE_PATH "Z:\\xxpagefile.sys"
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#endif
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VirtualMemoryManager vmem_Manager;
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struct vm_page
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{
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DWORD startAddress; // start address for this page
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unsigned long headPage; // 0 if not allocated. Otherwise, the index of the first page
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// of this segment.
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bool committed; // true if this page is committed to RAM (is otherwise in the page file)
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bool locked; // true if this page should not be decommitted
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int pageFaults; // number of times this page has been accessed when it wasn't committed
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unsigned long sizeInPages; // size of the data segment in pages.
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size_t sizeInBytes; // size of the data segment in bytes.
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};
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VirtualMemoryManager::VirtualMemoryManager():
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vmemMutex("VirtualMemory")
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{
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@@ -36,7 +57,7 @@ bool VirtualMemoryManager::Init(unsigned long totalPageSize, unsigned long sizeP
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return false;
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// create the page file on Z drive
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vmemFile = CreateFile( "Z:\\xxpagefile.sys", GENERIC_READ|GENERIC_WRITE, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL ) ;
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vmemFile = CreateFile( PAGE_FILE_PATH, GENERIC_READ|GENERIC_WRITE, 0, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL );
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if(vmemFile == INVALID_HANDLE_VALUE)
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return false;
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