prefs name cleanup

This commit is contained in:
Chris Danford
2004-12-04 06:09:30 +00:00
parent 783e492b0b
commit 2b9d990e71
10 changed files with 31 additions and 31 deletions
+3 -3
View File
@@ -1703,7 +1703,7 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
}
if( MenuI.button == MENU_BUTTON_BACK &&
((!PREFSMAN->m_bDelayedEscape && type==IET_FIRST_PRESS) ||
((!PREFSMAN->m_bDelayedBack && type==IET_FIRST_PRESS) ||
(DeviceI.device==DEVICE_KEYBOARD && (type==IET_SLOW_REPEAT||type==IET_FAST_REPEAT)) ||
(DeviceI.device!=DEVICE_KEYBOARD && type==IET_FAST_REPEAT)) )
{
@@ -1732,7 +1732,7 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
return;
}
if( MenuI.button == MENU_BUTTON_BACK && PREFSMAN->m_bDelayedEscape && type==IET_FIRST_PRESS)
if( MenuI.button == MENU_BUTTON_BACK && PREFSMAN->m_bDelayedBack && type==IET_FIRST_PRESS)
{
m_textDebug.SetText( "Continue holding BACK to quit" );
m_textDebug.StopTweening();
@@ -1742,7 +1742,7 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
return;
}
if( MenuI.button == MENU_BUTTON_BACK && PREFSMAN->m_bDelayedEscape && type==IET_RELEASE )
if( MenuI.button == MENU_BUTTON_BACK && PREFSMAN->m_bDelayedBack && type==IET_RELEASE )
{
m_textDebug.StopTweening();
m_textDebug.BeginTweening( 1/8.f );