simplify singleton registration

This commit is contained in:
Glenn Maynard
2006-09-21 04:27:45 +00:00
parent e779328560
commit 2b7e2849fd
5 changed files with 53 additions and 40 deletions
+15 -10
View File
@@ -50,11 +50,26 @@ LuaFunction( UnlockRewardTypeToLocalizedString, UnlockRewardTypeToLocalizedStrin
UnlockManager::UnlockManager()
{
// Register with Lua.
{
Lua *L = LUA->Get();
lua_pushstring( L, "UNLOCKMAN" );
this->PushSelf( L );
lua_settable( L, LUA_GLOBALSINDEX );
LUA->Release( L );
}
UNLOCKMAN = this;
Load();
}
UnlockManager::~UnlockManager()
{
// Unregister with Lua.
LUA->UnsetGlobal( "UNLOCKMAN" );
}
void UnlockManager::UnlockSong( const Song *song )
{
const UnlockEntry *p = FindSong( song );
@@ -750,16 +765,6 @@ public:
ADD_METHOD( GetStepsUnlockedByEntryID );
Luna<T>::Register( L );
// Add global singleton if constructed already. If it's not constructed yet,
// then we'll register it later when we reinit Lua just before
// initializing the display.
if( UNLOCKMAN )
{
lua_pushstring(L, "UNLOCKMAN");
UNLOCKMAN->PushSelf( L );
lua_settable(L, LUA_GLOBALSINDEX);
}
}
};