simplify singleton registration
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@@ -3,6 +3,7 @@
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#include "Character.h"
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#include "GameState.h"
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#include "Foreach.h"
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#include "LuaManager.h"
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#define CHARACTERS_DIR "/Characters/"
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@@ -10,6 +11,15 @@ CharacterManager* CHARMAN = NULL; // global object accessable from anywhere in t
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CharacterManager::CharacterManager()
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{
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// Register with Lua.
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{
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Lua *L = LUA->Get();
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lua_pushstring( L, "CHARMAN" );
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CHARMAN->PushSelf( L );
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lua_settable( L, LUA_GLOBALSINDEX );
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LUA->Release( L );
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}
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for( unsigned i=0; i<m_pCharacters.size(); i++ )
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SAFE_DELETE( m_pCharacters[i] );
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m_pCharacters.clear();
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@@ -47,6 +57,9 @@ CharacterManager::~CharacterManager()
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{
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for( unsigned i=0; i<m_pCharacters.size(); i++ )
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SAFE_DELETE( m_pCharacters[i] );
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// Unregister with Lua.
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LUA->UnsetGlobal( "CHARMAN" );
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}
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void CharacterManager::GetCharacters( vector<Character*> &apCharactersOut )
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@@ -127,16 +140,6 @@ public:
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ADD_METHOD( GetCharacter );
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Luna<T>::Register( L );
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// Add global singleton if constructed already. If it's not constructed yet,
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// then we'll register it later when we reinit Lua just before
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// initializing the display.
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if( CHARMAN )
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{
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lua_pushstring(L, "CHARMAN");
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CHARMAN->PushSelf( L );
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lua_settable(L, LUA_GLOBALSINDEX);
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}
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}
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};
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