get rid of RandomStream

This commit is contained in:
Glenn Maynard
2003-01-02 07:10:18 +00:00
parent 0effca1367
commit 2b6201b066
9 changed files with 3 additions and 22 deletions
+1
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@@ -23,6 +23,7 @@
#include "GameState.h" #include "GameState.h"
#include "GrooveRadar.h" #include "GrooveRadar.h"
#include "ThemeManager.h" #include "ThemeManager.h"
#include "RageMusic.h"
#define SONGSEL_SCREEN THEME->GetMetric("ScreenEvaluation","SongSelectScreen") #define SONGSEL_SCREEN THEME->GetMetric("ScreenEvaluation","SongSelectScreen")
-1
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@@ -12,7 +12,6 @@
#include "Screen.h" #include "Screen.h"
#include "Sprite.h" #include "Sprite.h"
#include "RandomStream.h"
#include "BitmapText.h" #include "BitmapText.h"
#include "GradeDisplay.h" #include "GradeDisplay.h"
#include "MenuElements.h" #include "MenuElements.h"
-1
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@@ -16,7 +16,6 @@
#include "BitmapText.h" #include "BitmapText.h"
#include "Player.h" #include "Player.h"
#include "RandomSample.h" #include "RandomSample.h"
#include "RandomStream.h"
#include "FocusingSprite.h" #include "FocusingSprite.h"
#include "RageMusic.h" #include "RageMusic.h"
#include "RageSound.h" #include "RageSound.h"
-3
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@@ -13,7 +13,6 @@
#include "Sprite.h" #include "Sprite.h"
#include "TransitionFade.h" #include "TransitionFade.h"
#include "RageSoundStream.h" #include "RageSoundStream.h"
#include "Screen.h"
#include "MenuElements.h" #include "MenuElements.h"
@@ -44,8 +43,6 @@ private:
float m_fTimeLeftInScreen; float m_fTimeLeftInScreen;
TransitionFade m_Fade; TransitionFade m_Fade;
RageSoundStream m_soundMusic;
}; };
-1
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@@ -12,7 +12,6 @@
#include "Screen.h" #include "Screen.h"
#include "Sprite.h" #include "Sprite.h"
#include "BitmapText.h" #include "BitmapText.h"
#include "RandomStream.h"
#include "GameConstantsAndTypes.h" #include "GameConstantsAndTypes.h"
#include "MusicWheel.h" #include "MusicWheel.h"
#include "Banner.h" #include "Banner.h"
+1
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@@ -24,6 +24,7 @@
#include "InputMapper.h" #include "InputMapper.h"
#include "ThemeManager.h" #include "ThemeManager.h"
#include "SDL_Utils.h" #include "SDL_Utils.h"
#include "RageMusic.h"
const CString CHOICE_TEXT[ScreenTitleMenu::NUM_TITLE_MENU_CHOICES] = { const CString CHOICE_TEXT[ScreenTitleMenu::NUM_TITLE_MENU_CHOICES] = {
"GAME START", "GAME START",
+1 -2
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@@ -14,7 +14,6 @@
#include "BitmapText.h" #include "BitmapText.h"
#include "TransitionFade.h" #include "TransitionFade.h"
#include "RandomSample.h" #include "RandomSample.h"
#include "RandomStream.h"
#include "BGAnimation.h" #include "BGAnimation.h"
@@ -63,7 +62,7 @@ private:
TransitionFade m_Fade; TransitionFade m_Fade;
RandomStream m_soundAttract; RandomSample m_soundAttract;
RandomSample m_soundChange; RandomSample m_soundChange;
RandomSample m_soundSelect; RandomSample m_soundSelect;
RandomSample m_soundInvalid; RandomSample m_soundInvalid;
-8
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@@ -502,14 +502,6 @@ SOURCE=.\RandomSample.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=.\RandomStream.cpp
# End Source File
# Begin Source File
SOURCE=.\RandomStream.h
# End Source File
# Begin Source File
SOURCE=.\Song.cpp SOURCE=.\Song.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
-6
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@@ -514,12 +514,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
<File <File
RelativePath=".\RandomSample.h"> RelativePath=".\RandomSample.h">
</File> </File>
<File
RelativePath=".\RandomStream.cpp">
</File>
<File
RelativePath=".\RandomStream.h">
</File>
<File <File
RelativePath=".\Song.cpp"> RelativePath=".\Song.cpp">
</File> </File>