check the button press in the caller of JoinInput (so we

don't have to construct a fake input message in
ScreenSelectMaster::MenuStart)
This commit is contained in:
Glenn Maynard
2006-09-14 08:11:58 +00:00
parent aeb0c1be0b
commit 2b5cbe811f
2 changed files with 1 additions and 4 deletions
+1 -1
View File
@@ -150,7 +150,7 @@ void ScreenSelect::Input( const InputEventPlus &input )
bool bAllowJoinInput = !ALLOW_DISABLED_PLAYER_INPUT;
if( input.MenuI == MENU_BUTTON_COIN ||
(bAllowJoinInput && Screen::JoinInput(input)) )
(bAllowJoinInput && input.MenuI == MENU_BUTTON_START && Screen::JoinInput(input)) )
{
if( input.type == IET_FIRST_PRESS )
this->UpdateSelectableChoices();