check the button press in the caller of JoinInput (so we

don't have to construct a fake input message in
ScreenSelectMaster::MenuStart)
This commit is contained in:
Glenn Maynard
2006-09-14 08:11:58 +00:00
parent aeb0c1be0b
commit 2b5cbe811f
2 changed files with 1 additions and 4 deletions
-3
View File
@@ -241,9 +241,6 @@ bool Screen::JoinInput( const InputEventPlus &input )
if( !GAMESTATE->PlayersCanJoin() )
return false;
if( input.MenuI != MENU_BUTTON_START )
return false;
/* If this side is already in, don't re-join (and re-pay!). */
if(GAMESTATE->m_bSideIsJoined[input.pn])
return false;